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Gunships, a class of its own - Printable Version

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Gunships, a class of its own - chopper - 12-01-2007

Fought 2 of them in my Corsair GB. First was a victory, second was a horrible loss.
After the fight with the second one, it got to my brain that the 1st one was very bad in his LH gunship..
Because, the other one cracked me in 2 minutes, staying out of my view all the time.
I too think it's a bit unbalanced like this.
So, i'm going to make one suggestion too:)

Give them 4 turrets, give them transport shield, lower their energy array...
And give them 200 thrust speed. Oooor, something in between, like 170? If it's possible?
That would completely fit in their role, and they would be good too.
Maybe 3 turrets then?
Don't know.:)


Gunships, a class of its own - Horon - 12-01-2007

3 Turrets? What does that give us? A well defended VHF?


Gunships, a class of its own - Teknikal - 12-01-2007

Right now they are about the same balance as the IMG gunboat in every way except it has more cargo unless it is switched to a gunship also everyones just gonna sell up and buy that instead.

All that will mean is a less variety.


Gunships, a class of its own - Badger - 12-01-2007

If you're simply implying we give gunships a subdivision under the gunboat classification (like frigates and destroyers under cruiser) then I agree the use of gunship is a bit of a mistake, sounding larger than a gunboat. I'm not keen on the term "sloop" myself, I think it sounds more like a racial slur than a vessel of war. I think it's a hard sell on those of us lacking in nautical knowledge.

They could all be classified under the same thing for clarity, but it's just the same as having frigates, cruisers and destroyers. We all know what ship class they fall under, and that's all that really matters. I'd agree they need a bit more of a disadvantage in firepower as well, don't want to be making our beloved old gunboats obsolete :0)

P.S: The description of this topic is misleading, it reads like you wanted a seperate classification for gunships ie: seperate weapon sets etc., I was all geared up to shoot that down like Morrigan already did till I read through it :0P


Gunships, a class of its own - alance - 12-01-2007

20th century Gunship = Helicopter or Fixed wing aircraft
20th century Gunboat = A small capship

Just a question for you GB pilots who couldn't keep sights on the enemy Gunships... did you try this with engine kill? If you're trying to turn with a Gunship in your GB not using engine kill then i suggest you try that before you give up on and neuter them.

Now I'm off to test a couple more GBs against the Hacker GS.


Gunships, a class of its own - Horon - 12-01-2007

If we give Gunships those puny transport shields i will commit suicide first before going in that direction. If you cant take it, Nerf the shield or the guns, not both.


Gunships, a class of its own - chopper - 12-01-2007

' Wrote:20th century Gunship = Helicopter or Fixed wing aircraft
20th century Gunboat = A small capship

Just a question for you GB pilots who couldn't keep sights on the enemy Gunships... did you try this with engine kill? If you're trying to turn with a Gunship in your GB not using engine kill then i suggest you try that before you give up on and neuter them.

Now I'm off to test a couple more GBs against the Hacker GS.

Yes, i tried it with engine kill. I'm not a total noob:)
And that's what i thought first as well, if i'm e-killing, he can't get behind me again.. But..
We pass, i'm doing e-kill, he's already turned, shooting CD, i'm doomed..
Got it?:)


Gunships, a class of its own - galaktik - 12-01-2007

Now from what i see from this most of you want gunship to have 4 turrets and something between Gb and transport shield.
If we put 4 gb turrets and transport shield, well that will be no use ship, couse transport shield has 900 regnarate and 100k hit points, while gb hiled has 140k hitpoints and 2200 regenrate, so it would make shield usless. So if you want transport shield i say leave then 6 gb turrets, if gb shiled then put 5 or 4 gb turrets and 400k powerplant


Gunships, a class of its own - chopper - 12-01-2007

Galaktik, it should be different then GB, that is the point.
It's not about competing with GB, but being different.
Someone mentioned that if this gunships work out for disco, they should be the biggest ship allowed to pirate (GB's wouldn't then)
And i agree with that.
Transport shield is more then enough for a ship that has agility almost like a bomber.


Gunships, a class of its own - alance - 12-01-2007

If this ship gets nerfed to hades as suggested, I'd rather have a class 10 fighter shield with a large pile of shield batteries than a transport shield.

@Igiss : if you're reading this and decide to make some changes to the Hacker Gunship, please do small incremental changes. When too many variables are changed at once the results are unpredictable.

@chopper : I don't think this is going to be a new class... didn't AoM clarify that above?
Quote:Generally the "Gunships/Sloops" would be kept as a Gunboat so no ID changes are necessary. Just the name Gunship was confusing me and i wanted to replace it with something else. Sloop was the best for me.

Frankly, I think Igiss should be asked straight up "Will you create a new class of ship, or will you instead just balance the current Gunships with the old Gunboats?" If he says "new class" then we go for major changes to the Gunships. But if he doesn't care to deal with all the overhead of making a new class of ship then care needs to be taken to ensure the Gunships become light & agile (but not "overpowered") gunboats, and not something else entirely.