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We should have a Limit - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: We should have a Limit (/showthread.php?tid=498) |
We should have a Limit - marauder - 01-06-2006 Again, I still don't see why. It would add a massive amount of book-keeping into the game, cap-ships cost enought to buy and outfit now, you need well into the 100 million mark to buy and outfit a cruiser, let alone a BS. The maintaince fees are already covered by repairs and buying SB's and NB's to replace those used. Any more things to buy or pay for would bankrupt a freelancer and not everyone who's on the sever wants to be in a faction, this would penalise new players and it would drive them away from the server cos no-one is gonna want to part with their cash to help newbies any more if they have to pay these kind of fees. We should have a Limit - Korrd - 01-06-2006 Igiss,Jan 5 2006, 09:48 PM Wrote:May I interfere? The suggestions like you are posting could be fine for a MMORPG if I was a dev working on server coding. Freelancer is not a MMORPG, server is hardcoded, and I cannot make anything that you are talking about happen automatically. Someone would have to keep records of what is happening on server and manually edit player's accounts.I fully agree with Igiss. Implementing that in game would be dificult because we cant automatize the process. And putting someone 24/7 to check that the rule is being followed is not a good idea. Let alone editing all the account manually. We should have a Limit - Dab - 01-06-2006 As I said it would only be used for RP so freelancers wouldn't be affected (unless they are a merc). Also having the taxes from your system given to you allows you to not have to pay for it all (if any). and as I wrote you get 20 million dollars per system and it costs 20 million dollars to "repair" a destroyed battleship. The prices could change I guess, and the only people making sure they do the write thing are the faction leaders. We should have a Limit - AW-Eldfrey - 01-07-2006 yes lets try to make this clear The Repair and Matinace would only aply to when you are ROLE PLAYING not when you are just out enjoying your self on the game but when you are farther progressing a story. We should have a Limit - Dab - 01-07-2006 And faction battles. We should have a Limit - The Damned - 01-07-2006 IF you guys are going to be in the role-play , you definetely need to re-arrange your fleets, especially for faction conflicts. Actually a real fleet is composed of varoius ships. USA has only 9 Nimitz class carriers - 4 are active and battle-rady. A big country like USA has such a number of BIG ships in its fleet, so a small group of around max 10 people will be very strange to have 10 BS active and in a battle. A good fleet of 10 people for example should be composed of 1 flagship-BS class,2-3 cruser/destroyer class ships , 2-3 gunboats , and the rest - fighters. That way it will be more reallistic and acceptable. Anyways you do what you want for your role-play. We should have a Limit - urgel - 01-08-2006 ur forgetting that USA is a mere piece of a planet, whereas Liberty Space is a piece of a galaxy :D we cant really compare fleets in space to fleets we have on earth. We should have a Limit - Dab - 01-08-2006 Well I usually like having cruisers in my fleets. At the moment I think we have about 4-5. 2 being missile cruisers that are often at major fighter engagements. |