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Battleship Vs Fighters - Balance - Printable Version

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+--- Thread: Battleship Vs Fighters - Balance (/showthread.php?tid=132251)

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RE: Battleship Vs Fighters - Balance - SnakeLancerHaven - 08-03-2015

No need for more Hull Haste, no need for more Armor. The Shields should be buffed for once, a change.

Also, I m very sure that it actually would get people to log more as if someone wants to kill a Cap he would basicly need to call more people into help to get it down, means more people will log. Instead now, he can do his job by just 2 - 4 Players and that's it, nobody will log extra or additionally.

In fact, this would actually rise the inactive people and make them log for once.


RE: Battleship Vs Fighters - Balance - Pepe - 08-03-2015

(08-03-2015, 07:20 PM)Haste Wrote: caps are something new players in particular find very appealing about the mod, and we really need fresh blood to keep the server going.

True. But, as any other true, it opens new questions:

1. why are they rushing to throw billions on BSs, powertrading like mad when no one else plays - instead enjoying snubfights and/or RP adventures with us?
2. how many are quitting Disco when they get a BS or two and realise BSs are not solving their problems at all?

I mean, just look at those datasheets how many BSs are sold and then check how many are in use.


RE: Battleship Vs Fighters - Balance - Scumbag - 08-03-2015

(08-03-2015, 07:46 PM)Pepe Wrote: True. But, as any other true, it opens new questions:

1. why are they rushing to throw billions on BSs, powertrading like mad when no one else plays - instead enjoying snubfights and/or RP adventures with us?
2. how many are quitting Disco when they get a BS or two and realise BSs are not solving their problems at all?

I mean, just look at those datasheets how many BSs are sold and then check how many are in use.

Ah, ta da da da LOGIC the final frontier!!!!

These are the voyages of the discovery gaming community...


RE: Battleship Vs Fighters - Balance - Highland Laddie - 08-03-2015

I would fine with increasing cap hull and shield HP across the board, but then you should also increase Nova and maybe Paralyzer Torp damage to compensate.


RE: Battleship Vs Fighters - Balance - Antonio - 08-03-2015

Shield buff would be great, but I would keep the regen rate the same.


RE: Battleship Vs Fighters - Balance - SnakeLancerHaven - 08-03-2015

(08-03-2015, 08:42 PM)Antonio- Wrote: Shield buff would be great, but I would keep the regen rate the same.

+1


RE: Battleship Vs Fighters - Balance - Flashâ„¢ - 08-03-2015

Oh cool, a typical capwhore thread.


RE: Battleship Vs Fighters - Balance - Fluffyball - 08-03-2015

The fact that two bombers cannot do much against Battleship makes me to choose neither. Regeneration is the last thing we need for these shields - they are hard to break in group of three already.


RE: Battleship Vs Fighters - Balance - Haste - 08-04-2015

Would really like to make clear that I see zero reason to buff caps' survivability versus snubs. If any such a buff happened, it'd include the whole caps-can't-touch-snubs-either change as well. Doubt that'll ever happen either though.

Anyone who thinks that snub pilots will all log in at an opportunity to waste 3 hours whittling down a battleship 5v1 is clearly new to this game, by the way. The grind is bad enough as is ):


RE: Battleship Vs Fighters - Balance - Wesker - 08-04-2015

Titan my hero