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Pirate ID Limited Weaponry? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Pirate ID Limited Weaponry? (/showthread.php?tid=139036) |
RE: Pirate ID Limited Weaponry? - Croft - 06-22-2016 House pirates are limited by the very same lore that supports them, the Pirate ID by comparison has an unlimitied ZoI, can attack anyone baring certain conditions and has no lore based restrictions. That kind of insane freedom from lore and limits utterly undermines factions which are the core of Disco. RE: Pirate ID Limited Weaponry? - n00bl3t - 06-22-2016 (06-22-2016, 04:41 PM)Croft Wrote: House pirates are limited by the very same lore that supports them, the Pirate ID by comparison has an unlimitied ZoI, can attack anyone baring certain conditions and has no lore based restrictions. That kind of insane freedom from lore and limits utterly undermines factions which are the core of Disco. A pirate fighter costs like 20 million or so to equip. Between the Outcasts, Corsairs, Red Hessians and Liberty Rogues you can cover essentially every conceivable system in Sirius to pirate in. Thus, I can't buy into your argument of switching between characters on an account as supporting lore and roleplay more than flying a single character around and potentially having more interactions. (I mean, if we're applying the logic of why mining is buffed as opposed to mere trading, than flying a single character around would have to be seen as superior purely from the interaction standpoint.) RE: Pirate ID Limited Weaponry? - Corile - 06-22-2016 (06-22-2016, 04:54 PM)n00bl3t Wrote: A pirate fighter costs like 20 million or so to equip.glhf if you want to pirate anything in a fighter. RE: Pirate ID Limited Weaponry? - n00bl3t - 06-22-2016 (06-22-2016, 04:56 PM)Protégé Wrote:(06-22-2016, 04:54 PM)n00bl3t Wrote: A pirate fighter costs like 20 million or so to equip.glhf if you want to pirate anything in a fighter. I completely agree. Which is why I find the 10% nerf on equipment lulzy at best. RE: Pirate ID Limited Weaponry? - Remnant - 06-22-2016 We are considering this change. Stay tuned. (No promises) RE: Pirate ID Limited Weaponry? - sindroms - 06-22-2016 How is this an admin matter though? Isn't this balance related? RE: Pirate ID Limited Weaponry? - Petitioner - 06-22-2016 Awesome that this is getting looked at, but Spazzy took the words right outta my mouth. RE: Pirate ID Limited Weaponry? - Croft - 06-22-2016 (06-22-2016, 04:54 PM)n00bl3t Wrote:(06-22-2016, 04:41 PM)Croft Wrote: House pirates are limited by the very same lore that supports them, the Pirate ID by comparison has an unlimitied ZoI, can attack anyone baring certain conditions and has no lore based restrictions. That kind of insane freedom from lore and limits utterly undermines factions which are the core of Disco. By that train of thought why have factions at all? We should just have Freelancer and Pirate ID's since one character flying around is superior. RE: Pirate ID Limited Weaponry? - Remnant - 06-22-2016 (06-22-2016, 05:40 PM)sindroms Wrote: How is this an admin matter though? IDs are generally domain of the Administration team. The Development team touches technerfs if they change the relationships between factions, though everything else is for the Administration to deal with. RE: Pirate ID Limited Weaponry? - Shryke - 06-22-2016 (06-22-2016, 05:45 PM)Croft Wrote: By that train of thought why have factions at all? We should just have Freelancer and Pirate ID's since one character flying around is superior. Yes, but by your train of thought we should remove all non-faction IDs. Surely house civilian fighter guns being 100% compatible with the generic pirate ID are not going to be the death of unlawful factions. |