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Pirate ID Limited Weaponry?

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Pirate ID Limited Weaponry?
Offline Traxit
05-07-2016, 02:10 PM, (This post was last modified: 05-07-2016, 06:23 PM by Traxit.)
#1
Sourdough
Posts: 1,184
Threads: 50
Joined: Dec 2012

Why does the Pirate ID have such a limited gun selection?

The only guns that the Pirate ID can use at 100% are: (Proof)

Purple Goddess Chain Gun (Class 8)
Adv. Flashpoint (Class 7)
Heavy Flashpoint (Class 7)
Imp. Debilitator Mk I (Class 7)
Imp. Debilitator Mk II (Class 7)

And the turrets:

Purple Goddess Turret (Class 1)
Flashpoint Turret (Class 1)
Adv. Debilitator Turret Mk I (Class 1)
Adv. Debilitator Turret Mk II (Class 1)
And the Light Mining Array.....

And obviously CODENAMEs but those are available for human ID at 100%


My question is why? Why must the Pirate ID be so limited? What's the problem with using House Civilian weaponry? Most pirates come from the houses so why limit to 90%?

Please fix Sad

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Online sindroms
05-07-2016, 02:12 PM,
#2
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

If you want good guns, pick a side.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Traxit
05-07-2016, 02:19 PM,
#3
Sourdough
Posts: 1,184
Threads: 50
Joined: Dec 2012

(05-07-2016, 02:12 PM)sindroms Wrote: If you want good guns, pick a side.

It still doesn't make sense for the House Civilian techcell to be at 90%.

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Offline Mephistoles
05-07-2016, 02:19 PM,
#4
Gas Miners Guild
Posts: 2,346
Threads: 91
Joined: Jun 2013

FPs and PGs are the best guns anyway.

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v

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Offline Traxit
05-07-2016, 02:23 PM,
#5
Sourdough
Posts: 1,184
Threads: 50
Joined: Dec 2012

(05-07-2016, 02:19 PM)Mephistoles Wrote: FPs and PGs are the best guns anyway.

Yes, but it's coincidentally the worst refire rates I perform with.

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Offline nOmnomnOm
05-07-2016, 02:35 PM, (This post was last modified: 05-07-2016, 02:37 PM by nOmnomnOm.)
#6
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

They could at least not make flashpoints look disgusting.

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Offline Antonio
05-07-2016, 02:36 PM,
#7
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

(05-07-2016, 02:19 PM)Mephistoles Wrote: FPs and PGs are the best guns anyway.
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Offline Traxit
05-07-2016, 02:44 PM,
#8
Sourdough
Posts: 1,184
Threads: 50
Joined: Dec 2012

(05-07-2016, 02:36 PM)Antonio Wrote:
(05-07-2016, 02:19 PM)Mephistoles Wrote: FPs and PGs are the best guns anyway.

There's no need to state the obvious twice.

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The best Video Game OST
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Online sindroms
05-07-2016, 03:36 PM, (This post was last modified: 05-07-2016, 03:37 PM by sindroms.)
#9
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

Most pirates come from houses, which is why there are house pirate IDs for those factions.
If we have threads like this popping up, it only means that the nerf to the Pirate ID to combat its abuse in pvp and as an alternative to a full zoi-less terrorist ID was not strong enough. If you were using this ID as it was intended, you would be asking for changes relating bombers or transports.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
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Offline Slayadok
05-07-2016, 03:51 PM,
#10
Member
Posts: 15
Threads: 2
Joined: May 2016

Traxit the civilian house weapons should be just for civilians.. and a pirate is not a house civilian..

:hey spazzy do you have any videos for how to be a liberty navy pilot tutorial?:
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