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POBs near mining fields - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: POBs near mining fields (/showthread.php?tid=144389) |
RE: POBs near mining fields - GamerGirl - 10-19-2016 (05-28-2015, 09:36 PM)Garrett Jax Wrote: The following rule regarding POBs in mining fields will be enforced upon all future POB builds: (10-19-2016, 08:56 PM)GamerGirl Wrote:(10-19-2016, 08:54 PM)Venkman Wrote: Times change and so should your POB location.If it is moved to the open, its just being targeted. And please tell me where should we move it? Where is there more influence for kruger to put it? RP wise there is none. O wait next to the gate to Stuttgart? because it is on the route to sell ores. RE: POBs near mining fields - Jack_Henderson - 10-19-2016 Just... for hell's sake... move it. Look for a nice place. Request the relocation. I am very sure that this would also stop the siege. And we would all be able to go back to enjoying this game again. Seriously... wow. How stubborn can you be?! RE: POBs near mining fields - Venkman - 10-19-2016 If I were you I would move that base away from the mining field. But hey... RE: POBs near mining fields - Corile - 10-19-2016 hey guys guys hey how about instead of whining about pobs on the forums you like spend some of that ludicrious amount of money you got to make rh battleships to like stop the siege... nah that will never work. RE: POBs near mining fields - JunkerTown - 10-19-2016 (10-19-2016, 09:03 PM)Jack_Henderson Wrote: Just... for hell's sake... move it. So the base is being attacked because it is in the asteroid field by the hessians. IF that base was to relocate why would it stop the siege? Could this mean that its being attacked for oorp reasons? Jack... say it aint so!?! Also.. Base was there long before the ruling. Siege it, leave it or just move on. (10-19-2016, 09:03 PM)Jack_Henderson Wrote: Seriously... wow. How stubborn can you be?! RE: POBs near mining fields - Jack_Henderson - 10-19-2016 @JunkerTown: Nice attempt at baiting and at insinuating that the siege is oorp. You are doing the "Junker Congress victim" racket again. It's not working. I'll gladly explain why the siege would likely stop with a repositioning: In order to motivate 25+ players to log Jorms and waste time of their lives in grindy, no-fun actitities like taping the mouse button down and waiting for 1 1/h hours after you had some bad battles with tons of rule violations and reengaging, in which both sides go into full "must win!" mode and pull every register... in order to make anybody sane enough say "Let's do this", you need good motivation. And the only motivation that is strong enough to do that is when a lot of people are annoyed enough about the target. Guess... that happened. Now... let's continue the thought: If the POB in question was not annoying any more because it wasn't the 1/79, the one cancer blocking area denial base left... how ridiculously hard would it become to make people waste billions on Jorms, waste time, waste energy... on something that does not annoy you any more? Get it? RE: POBs near mining fields - JunkerTown - 10-19-2016 (10-19-2016, 09:21 PM)Jack_Henderson Wrote: @JunkerTown: Nice attempt at baiting and at insinuating that the siege is oorp. You are doing the "Junker Congress victim" racket again. It's not working.First were not talking about Junker Congress right now in anyway. Truth be told I have no dog in this fight what so ever. Lots of things you said makes absolutely no sense. Plus your contradicting yourself and making a poor point on how this isn't an oorp situation. These Hessians should be INRP ultimately concerned about the base's existence no matter where it's located since it is Kruger. Your argument again falls back into being oorp and more personally motivated than for anyone else's good. Just because something is annoying to you doesn't mean it should be removed if it has valid RP and good reason to be there. RE: POBs near mining fields - Jack_Henderson - 10-19-2016 Hessians have every reason to attack any Kruger base wherever it is within their ZoI, as written in their ID. I do not see why there is anything oorp about the action itself. But please read the RHA feedback for more information on that. The point has been discussed already and explained pretty well. RE: POBs near mining fields - JunkerTown - 10-19-2016 (10-19-2016, 09:31 PM)Jack_Henderson Wrote: Hessians have every reason to attack any Kruger base wherever it is within their ZoI, as written in their ID. Because that is what you had just previously stated in regards to if the base was moved. Not really interested in checking the RHA feedback thread or why this person should remove their base because of it being considered "annoying". Perhaps instead of trying to get it removed or destroyed roleplay a diplomatic/business proposal to appease both groups. Probably too late for that now though. RE: POBs near mining fields - nOmnomnOm - 10-19-2016 (10-19-2016, 09:39 PM)JunkerTown Wrote: because of it being considered "annoying". It's not considered annoying. It's considered harmful to game-play. Why is this concept so hard for you to swallow? Oh wait... |