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Merc ID - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Merc ID (/showthread.php?tid=2544) |
Merc ID - Koolmo - 03-16-2007 Heh, I;m not going to bothert with that one, I'm pretty sure everyone knows hwere I satnd on it. Virus is right, getting everyone to 0 is quite hard, but I've made chars that were neutral to everyone except nomads, and others that were friendly to some, but not tagged. So, I think that Virus' ideas are the best way to go so far. Merc ID - Sid - 03-16-2007 yea i can make my chars nutral to all sept gards and nomads lol. it takes a good hr or so depending on if ur not sitting in a dock staring at the steem rize up form the platform for no reasion. he he i waste time for no reasion some time lol. but it's compleatly able to be done i have done it. Merc ID - Koolmo - 03-16-2007 I still can't believe you wasted an hour on that. Merc ID - Virus - 03-16-2007 ' Wrote:yea i can make my chars nutral to all sept gards and nomads lol. Correction, except Nomads, Neutrals, and Admin. Everything else is not that difficult. Sure, it takes time. But its not that incredibly difficult if you plan it right. Merc ID - Qunitinius~Verginix - 03-16-2007 Took You an Hour to Do that? I know how to if you have about 3 mil to spend, but it might not work since that was for Vanilla... Hmmm Mabey I should try it... Verginix Out Merc ID - Koolmo - 03-16-2007 I think he spent an hour staring at things, I have no idea how long it really takes if you just sit down and do it, the chars I had that were neutral were being played on and set up, in addtion to rep fixing. Merc ID - Denelo - 03-16-2007 ok, seeing all the opposition I'm getting on my last statement, guess I was wrong... hmm...well anyways, like I said before, Virus's ideas sound just about right to me. Merc ID - sunergos - 03-16-2007 ' Wrote:ok, seeing all the opposition I'm getting on my last statement, guess I was wrong... hmm...well anyways, like I said before, Virus's ideas sound just about right to me. Yeah, sounds good to me. you have the right to defend yourself, the right to fullfill bounties, and the right to engage in an existing conflict for whoever willing to pay you. Can't say I like the extortion clause though, little too close to pirating for my tastes. Merc ID - Dab - 03-16-2007 ' Wrote:Ant has a point though Dab. If you guys are neutral, why do you have an alliance with the HF? Because Tank Target and I have some history together, and another two things that made this aliance good. For one was SF's tendancy to attack AW... This is the third incident of hostility between AW and SF, and AW didn't start any of them but this last one. Having an ally near SF that would not be adverse to fighting them was deemed a goood idea. Also, Ant. We didn't send HF in to fight you. HF fought SA. AW stayed out of that war until SF joined SA's side. Merc ID - Igiss - 03-16-2007 Can some of you conclude what you think is the best, following all this discussion? I did read it all, but couldn't understand what points did you agree on, if any at all. |