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Dear devs and admins: - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Dear devs and admins: (/showthread.php?tid=84350) |
Dear devs and admins: - Altejago - 07-23-2012 Bang on. Take a lesson folks, and get your A into G and stop your complaining. Start doing, not crying. No one likes a cry baby. Dear devs and admins: - Camtheman - 07-23-2012 Noooooooo This should be seen as an opertunity. Base seige capital ships. Specialized. One for each house, perhaps. Special guns that are super, super, super slow that are only really good at attacking bases. Super high damage. Dear devs and admins: - Jeremy Hunter - 07-23-2012 ' Wrote:NooooooooI have expected an anti Official Factions post. Dear devs and admins: - Camtheman - 07-23-2012 Quote:I have expected an anti Official Factions post. Why? This has nothing to do with factions -_- I've had two bases already and im not in any faction. I'm saying it would be a good idea to reduce lag by reducing the number of ships needed to kill a base. These Seigeships should be huge, VERY vulnerable with like 2 level 8 BS turrets... you get the picture. We need a greater shiptype variety anyways. Dear devs and admins: - Govedo13 - 07-23-2012 Imagine that the PoBs got removed and then the casual big brawl still crashes the server with 20 ships. This is not the answer- better donate for the server box and learn how to help if you have the time. Dear devs and admins: - Vladimir - 07-23-2012 Let's also remove ships from game, they create lags. Dear devs and admins: - Loken - 07-23-2012 ' Wrote:Imagine that the PoBs got removed and the n the casual big brawl still crashes the server with 20 ships.It's not the limitations of the server itself. It's the limitations of the Freelancer software and the additional instability from using flhook. It doesn't matter how good the server box is when the software doesn't natively support multi threaded processing and isn't large address aware. Edit: Also, bases haven't changed combat at all, except now most of the capital ships are AFK shooting into empty space. Dear devs and admins: - Jack_Henderson - 07-23-2012 Would it help to decrease max server load back to 200? I can remember that FL was running smoother for longer periods of time back then. And the 225 are not used anyway most of the time. I cannot remember the date when I could not connect because of too many players online. And: removing PoBs is not an option. It's a new, cool key feature that is just being tested and balanced, experiences of how to use them, how to make them work are just being made... so scrapping it is out of the question anyway. Dear devs and admins: - монолит - 07-23-2012 ' Wrote:I cannot remember the date when I could not connect because of too many players online. I can. February and March, around the time i joined. It went downhill after that. Dear devs and admins: - Ursus - 07-23-2012 ' Wrote:Would it help to decrease max server load back to 200? I can remember that FL was running smoother for longer periods of time back then. And the 225 are not used anyway most of the time. I cannot remember the date when I could not connect because of too many players online.It was around 210 yesterday, and server was running smooth as silk. No big fights at the time, I was looking for them. |