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Updates to base functionality - Printable Version

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Updates to base functionality - Charos - 08-13-2012

' Wrote:Others
Various bugs related to jumpdrive and docking modules have been fixed.

Docking modules don't seem to work properly. The docked ship undocks at the location it docked with the carrier and not at the carrier's position.


Updates to base functionality - AshHill07 - 08-13-2012

' Wrote:Docking modules don't seem to work properly. The docked ship undocks at the location it docked with the carrier and not at the carrier's position.

Yeh, We've been having similar problems.


Updates to base functionality - Tobi44 - 08-13-2012

All hail the God named Cannon

Anyway good job


Updates to base functionality - Ursus - 08-14-2012

Is docking on a player-base restricted to IFF now?

Haven't seen any of the trade depots go to public docking yet, so wondering


Updates to base functionality - Starfish - 08-14-2012

' Wrote:Is docking on a player-base restricted to IFF now?

Haven't seen any of the trade depots go to public docking yet, so wondering
On ship with corsair id/iff i saw Academia del Perdido as green, but could not dock on it.


Updates to base functionality - Ursus - 08-14-2012

' Wrote:On ship with corsair id/iff i saw Academia del Perdido as green, but could not dock on it.
That's because it wasn't public.

I'm asking if its possible to dock a base that is red



Updates to base functionality - AeternusDoleo - 08-14-2012

FL will never allow docking to a hostile target.
"Dock denied. Target is hostile."


Updates to base functionality - Ursus - 08-14-2012

Alright, wasnt sure how artificial the bases were

Back to the point, public docking should work for depots now. Even an indy pirate with no IFF will still have rephacks making him hostile to lawful factions, so the base will deny his docking request. No risk of unaligned pirates operating out of depots. The risk is with semi-aligned pirates, like BD and GC docking on GMG bases.



Updates to base functionality - Daedric - 08-14-2012

Interesting. I've not toyed with the IFF feature to much yet, real life has been a bother.

So if I have a base and dock my Liberty Navy character on it and use the /base rep command. It will give the base Liberty Navy rep. It will make any and all that are hostile to the Liberty Navy hostile to the base regardless of if they shoot it or not. Which will prevent them from docking. Right?

If we put it in hostile mode it will not shoot those who are have good Liberty Navy rep, but it will shoot everyone who doesn't? Unless they've been added to the Green list manually?

I'd like to hear from people who've been testing it (and I'll test some myself) so that I can update the guide with how the two systems work together now. That is the IFF and the list systems.


Updates to base functionality - Cannon - 08-15-2012

' Wrote:So if I have a base and dock my Liberty Navy character on it and use the /base rep command. It will give the base Liberty Navy rep. It will make any and all that are hostile to the Liberty Navy hostile to the base regardless of if they shoot it or not. Which will prevent them from docking. Right?
Yes.

Quote:If we put it in hostile mode it will not shoot those who are have good Liberty Navy rep, but it will shoot everyone who doesn't? Unless they've been added to the Green list manually?
Er, no. The hostile mode is essentially ignored. If the player is not hostile to the LN, the base won't shoot at them. At least that's how I coded it.