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Pirates & Traders - Printable Version

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RE: Pirates & Traders - Epo - 03-21-2016

(03-21-2016, 02:52 PM)Snak3 Wrote:
(03-21-2016, 02:20 PM)Epo Wrote: After all trading from the last docked place will be much faster than returning the whole way

A proper trader would go to nearby station to start new trade run rather than return all the way back.

Or dive into the closest planet/sun if noone's around. Dying to someone's guns was just faster, BUT I don't agree with his behaviour after all. He should have tried to RP it out, but there could be some reasons in the background we don't know. Maybe he was busy and had to leave soon? Maybe he had a limited time he could spend in game?

In most cases, people are trading to get a bigger toy, to RP or just have fun. They aren't sitting on trader to RP, just to earn enough money and drop this (bad word ^^) thing to the darkest corner until they need it again. Some people find trading as a boring way to spend time online, and that's why they're trying to minimise the amount of hours they spend on trader at all. Or, if they're skilled battlesheep pilots, they're just making missions instead.

Aaand I'm just speaking from different point of view. Drop the whole cargo doesn't encourage ppl to RP after all, nor to play disco as well.


RE: Pirates & Traders - SnakThree - 03-21-2016

Stop justifying, excusing or providing ideas how to conduct completely non-roleplay actions.


RE: Pirates & Traders - Laura C. - 03-21-2016

I don´t understand why are some people obsessed with need to return to starting point of the route. We´re not in ancient Disco times when there were like five excellent trading routes. Today there are trading routes with excellent credits/time ratio from all houses, usually even from majority of house systems so you don´t even have to travel to capital one. Finding them requires like two minutes with FL Companion.

(03-21-2016, 03:05 PM)Snak3 Wrote: Stop justifying, excusing or providing ideas how to conduct completely non-roleplay actions.
I agree with this. It is weird to see people saying "it´s bad, but...". It´s bad, don´t do it, that´s all.


RE: Pirates & Traders - Epo - 03-21-2016

Still some people likes to being stuck to one, or maybe two routes, also not everyone uses companion Smile

(03-21-2016, 03:05 PM)Snak3 Wrote: Stop justifying, excusing or providing ideas how to conduct completely non-roleplay actions.

I'm doing none of it. Just explaining the situation from different point of view.
1) If he has behaved this way because of being bored, ignoration or something like this, then he deserves to be punished
2) if he has behaved this way because of being new and having no clue about how everything works at all, then he just needs some care from more experienced players instead of being flamed, blamed and thrown to hell alive.

Yes, we're playing on RP server, but if we are to permaban everyone for a single ooRP action withno even trying to check why was that, we're doing it wrong way. Sometimes it's just better to speak with a guy, send a few words, explain why he's behaviour is bad and suggest some changes instead to saying you're bad now (bad word) from this server, we don't want people like you over there.


RE: Pirates & Traders - Sciamach - 03-21-2016

(03-21-2016, 10:24 AM)Toris Wrote: traders stating "kill me" instead of roleplaying

It's amazing how many official tagged factions I've seen do this. RP standards be damned, apparently.


RE: Pirates & Traders - Stoner_Steve - 03-21-2016

so you demanded all of someones cargo and was somehow surprised when they refused?

I don't see why anyone is complaining about it, I'm assuming the pirate still killed the trader and got all the cargo, which was the original intent, unless I'm somehow not understanding the demand.


RE: Pirates & Traders - Croft - 03-21-2016

Though I do believe this is the first incident of a Pirate refusing to play again due to lack of RP from a transport. The tables have indeed turned.


RE: Pirates & Traders - Impyness - 03-21-2016

To be honest, for the demand itself I don't actually see a person demanding as much cargo as they or another transport can carry as a problem, I think it's kind of the point of piracy to put your own credit account before someone elses.

If you're in a percheron (2500) cargo and demand a person drop everything they have only to leave the remaining cargo despawn or even worse shoot it in front of them, you're just being a jerk for the sake of being a jerk.

Also most people trade only to get money, so they tend to get pretty sour about anything that gets in their way with that. I've seen this happen from both indies and officials.


RE: Pirates & Traders - The Savage - 03-21-2016

(03-21-2016, 03:45 PM)Captain_Nemo Wrote: so you demanded all of someones cargo and was somehow surprised when they refused?

No.

No.

Jesus Christ and Saint Mary, this is not the case.

I pointed out that trader instead of doing roleplay, having lvl 80 on it, refused to do roleplay in which simple 'wait, we can negotiate' would turn tables. I actually wanted to start it myself, but then trader started to fire at me. What I didn't like the most was 'kill me', but wanted to give guy second chance.

Borderworlds and systems in which law is not present are not damn kindergarden. I played pirate who robs people, not nun which cares about them as if they were little infants. The PM from my side afterwards the incident was also present, stating "it would be nice if you at least put some RP into encounters with traders, like trying negotiations".

No reply followed.


RE: Pirates & Traders - Haste - 03-21-2016

(03-21-2016, 04:05 PM)Impyness Wrote: If you're in a percheron (2500) cargo and demand a person drop everything they have only to leave the remaining cargo despawn or even worse shoot it in front of them, you're just being a jerk for the sake of being a jerk.

This is kind of the main point here, in my opinion. Demand what you can carry, not more. I'd argue demanding twice your cargo capacity is an "unreasonable demand" as it's literally just an attempt to screw the trader over.

What were you and the trader flying?

To be fair though all we're seeing here is a new player suffering from a mild case of "lol wut?" syndrome. We have a lot of those and they'll either evolve into LNS/MNS/CNS/etc. captains, leave, or - probably the least likely - start caring about roleplay and create some interesting characters.