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Pirate ID Limited Weaponry? - Printable Version

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RE: Pirate ID Limited Weaponry? - Petitioner - 06-22-2016

(06-22-2016, 06:08 PM)Shryke Wrote:
(06-22-2016, 05:45 PM)Croft Wrote: By that train of thought why have factions at all? We should just have Freelancer and Pirate ID's since one character flying around is superior.

Yes, but by your train of thought we should remove all non-faction IDs.

Surely house civilian fighter guns being 100% compatible with the generic pirate ID are not going to be the death of unlawful factions.

Can we make them 100% on the Freelancer ID too though?


RE: Pirate ID Limited Weaponry? - Croft - 06-22-2016

(06-22-2016, 06:08 PM)Shryke Wrote:
(06-22-2016, 05:45 PM)Croft Wrote: By that train of thought why have factions at all? We should just have Freelancer and Pirate ID's since one character flying around is superior.

Yes, but by your train of thought we should remove all non-faction IDs.

Surely house civilian fighter guns being 100% compatible with the generic pirate ID are not going to be the death of unlawful factions.

Limitation does not equal removal, nor am I saying it would cause the death of factions, only harm them. Kindly keep the hyperbole to a minimum if you wish to actually discuss the topic.


RE: Pirate ID Limited Weaponry? - Shryke - 06-22-2016

(06-22-2016, 07:34 PM)Croft Wrote: Kindly keep the hyperbole to a minimum if you wish to actually discuss the topic.

(06-22-2016, 05:45 PM)Croft Wrote: By that train of thought why have factions at all? We should just have Freelancer and Pirate ID's since one character flying around is superior.



RE: Pirate ID Limited Weaponry? - Hannibal - 06-22-2016

n00bl3t Wrote:I'd like to think there's an actual explanation for this post

maybe the one i provided ? bombers/gb don't need faction weapons and those should be flew with the pirate id because it'd better against a transport..

you want to look silly pirating a transport in a fighter? sure..do that ,but either the transport will manage to dock or kill you before he reaches the npc base

and then there's the...codenames...if you like to fly fighters you'll aim for that(aesthetics or something you feel comfortable aiming in,speed and such..)


RE: Pirate ID Limited Weaponry? - Shryke - 06-22-2016

(06-22-2016, 08:15 PM)Hannibal Wrote:
n00bl3t Wrote:I'd like to think there's an actual explanation for this post

maybe the one i provided ? bombers/gb don't need faction weapons and those should be flew with the pirate id because it'd better against a transport..

you want to look silly pirating a transport in a fighter? sure..do that ,but either the transport will manage to dock or kill you before he reaches the npc base

and then there's the...codenames...if you like to fly fighters you'll aim for that(aesthetics or something you feel comfortable aiming in,speed and such..)

This thread is about the Pirate ID using house civilian weapons, not faction weapons. House civilian weapons which are available to the Freelancer ID at 100% but not the Pirate ID.


RE: Pirate ID Limited Weaponry? - Traxit - 06-22-2016

(06-22-2016, 05:31 PM)King Boo Wrote: We are considering this change. Stay tuned. (No promises)

Yey, that is all I needed.

You people can continue arguing and stuff.


RE: Pirate ID Limited Weaponry? - n00bl3t - 06-23-2016

My responses to Croft and Hannibal would have been about 95% similar to what Shryke said.

You may take them as my response.