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Regarding Lazy Players - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Regarding Lazy Players (/showthread.php?tid=145877) |
RE: Regarding Lazy Players - Snoflek - 12-02-2016 (12-02-2016, 04:52 PM)Captain_Nemo Wrote:(12-02-2016, 04:49 PM)Inferno Wrote: I would like the Option Five people keep talking about, having the Junker bases being affected by /nodock. It would put less strain on the junkers as the Naval and Police factions stand over them with a dreadnought. That's accurate. Though, I would offer an alternative. Not so much a No-Dock, as instead, enabling Cruise-Disruptors to cancel docking. This would also on the other hand enable unlawfuls to better pirate, just as a thought. Perhaps keeping them Disrupted thing..but rather, as a 10 Second Nodock RE: Regarding Lazy Players - Inferno - 12-02-2016 (12-02-2016, 04:52 PM)Captain_Nemo Wrote:(12-02-2016, 04:49 PM)Inferno Wrote: I would like the Option Five people keep talking about, having the Junker bases being affected by /nodock. It would put less strain on the junkers as the Naval and Police factions stand over them with a dreadnought. No, Navy can't. Its a shame too because we are the majority of activity :p Anyhow, even inRPly LPI has the ability to /nodock, as stated by: (10-07-2016, 02:35 PM)Junker Congress Wrote: As you both know LPI have the authority and ability to completely over ride a station's docking protocol, regardless if it has been hacked or remotely controlled. In this case Option Five should be implemented, as well as the second intersystem jumphole (even if Liberty is the only system with an intersystem hole anyway) RE: Regarding Lazy Players - NOVA-5 - 12-02-2016 (12-02-2016, 04:45 PM)Snoflek Wrote:(12-02-2016, 04:24 PM)NOVA-5 Wrote: Some grass of a Freelancer hanging around Rochester sending reports I'm quite aware of the friendship between Auxesians & Junkers but sadly unaware of their friendships & dealings/motives with others due to these cloak n dagger reports and the Captain having his head battered to bits sorting this mess out. And for what? The fear of Long Islands destruction & pulling out all the stops to deny those crews wanting it dead. RE: Regarding Lazy Players - Snoflek - 12-02-2016 (12-02-2016, 07:13 PM)NOVA-5 Wrote:(12-02-2016, 04:45 PM)Snoflek Wrote:(12-02-2016, 04:24 PM)NOVA-5 Wrote: Some grass of a Freelancer hanging around Rochester sending reports That would be because the RP and over-all player actions leading up to this have been rather poor. With Outcast Capitals operating in liberty (Something forbidden by the Orange Treaty) And Rogues merrily accepting not only them but also K'hara to come help the siege, the entire thing has gone to hell. The Issue of this thread however is not the siege, but ways to get around the frank abuse Rochester is subject to under the amount of Unlawfuls that dock there permanently. RE: Regarding Lazy Players - NOVA-5 - 12-02-2016 And has for the 9 years i've been here but now there's gonna be a change because of Long Island, like i said. RE: Regarding Lazy Players - Skorak - 12-02-2016 The only problem I see is the rp problems it creates for Junkers. Their dealings with unlawfuls is supposed to be sneaky. And both sides (unlawfuls and Junkers) have an interest to keep it that way. Unlawfuls just want a staging point that is not too far away. So I'd really enjoy another jumphole. That should also not create too many problems. RE: Regarding Lazy Players - Snoflek - 12-02-2016 (12-02-2016, 07:34 PM)NOVA-5 Wrote: And has for the 9 years i've been here but now there's gonna be a change because of Long Island may be the catalyst, perhaps, but not unreasonably so. If a bad guy can undock and be in combat in less than a minute, and retreat to re-arm just as easily right by a lawful hub, that's a bit absurd. In addition to that , I have countless times seen Rogues, Lane Hackers and Outcasts just hightail it to Rochester as soon as a Lawful shows up RE: Regarding Lazy Players - NOVA-5 - 12-02-2016 Absurd like a lawful doing the very same thing on the flip side, am i right? RE: Regarding Lazy Players - Stoner_Steve - 12-02-2016 (12-02-2016, 07:43 PM)Skorak Wrote: The only problem I see is the rp problems it creates for Junkers. Their dealings with unlawfuls is supposed to be sneaky. And both sides (unlawfuls and Junkers) have an interest to keep it that way. I would argue that being able to by-pass half of new york while smuggling would prevent the jumphole idea, unless it was coded to only rogues and oc RE: Regarding Lazy Players - Skorak - 12-02-2016 Or another installation in the Detroit field... or an inner house jumphole there. |