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It's not too late to fix Caps - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: It's not too late to fix Caps (/showthread.php?tid=149441) |
RE: It's not too late to fix Caps - Black Widow - 04-17-2017 (04-16-2017, 09:03 PM)Thunderer Wrote: I'm fine with battleships as they are. I wouldn't really mind reverting Cerberus range to 3.5K. I don't think that it would change the situation notably, except that it would make battleship combat even shorter and POB sieges easier. I would definitely love to see House Cerberuses, though. Actually Cerbs were your thing so I dont get the whole if they were back or not wouldnt make a difference thing. Thats crap, Cerbs were nerfed for dumb reasons and those people who used cerbs at range now use primes in exactly same way. So removing cerbs has done nothing to change PVP, if primaries were removed aswell then you would see the bs dynamic change altogether. But they wont so bring them back I say, the sooner the frkin better. RE: It's not too late to fix Caps - DeadeyeBlades - 04-17-2017 i would agree that cap ships need work. if this is something that devs are willing to look into then i will post more on what i would like to see changed. RE: It's not too late to fix Caps - realekki - 04-17-2017 i have not much experience with BS. the only one i have is a neph. You can kill everything thats bigger than you. sounds fine. as long as your are not the biggest(loooooser;-). one ore two good bombas can kill you. gb, cruisers, bc, lBS, mBS, hBS. only a marduk is bigger. buff the neph. please RE: It's not too late to fix Caps - Hubjump - 04-17-2017 Black widow, Seeing you play, and how you play you do nothing but buttcloak players after 2 or 3 lines, one example here: http://imgur.com/a/E9NuG , and have not made an attempt to even try the current meta of gameplay, and you constantly complain when people use nothing but mortars against you, and you don't even try to adapt. Your input is only to benefit your butt cloaking habits so far, unless ingame you begin to prove the community wrong. (04-17-2017, 01:26 AM)DeadeyeBlades Wrote: i would agree that cap ships need work. if this is something that devs are willing to look into then i will post more on what i would like to see changed. You have had little experience with capital ships right now, the topic of this is primarily battleship Cerberus turrets, cerbs of that BS class not lower. What you like may seem radical when you notice you actually dont have much experience in capital ships of the current meta or past meta. (04-17-2017, 01:37 AM)realekki Wrote: i have not much experience with BS. the only one i have is a neph. You can kill everything thats bigger than you. sounds fine. as long as your are not the biggest(loooooser;-). one ore two good bombas can kill you. gb, cruisers, bc, lBS, mBS, hBS. only a marduk is bigger. The Nephilm irp is not a war ship, it is an exploration colonisation ship if i remember correctly, Although i do agree, in its current state, it might been a buff if the devs want it to be used for combat. Sorry for my critique widow and DeadeyeBlades, But i had to bring this up. Just to clarify, I am for the old style of long range cerb combat RE: It's not too late to fix Caps - ASimpleMan - 04-17-2017 I have some more cents to put into this. About 10 cents. I must be honest, I believe a vote should be held about this. This view of buffing cerbs is something a lot of people agree with, I'd actually argue that over half of the community would want them buffed. So, a vote would be in order. I say if the majority of players want this, it should happen. Now, I may be wrong here. (Correct me if I'm wrong) But I'd argue most of the devs who wanted this nerf must've not played much caps, because if you did, at least so I've heard, you'd be angry they got nerfed. Reason being is, cerbs were a weapon of defense for heavies to hit medium bs's at a longer range without having to equip trebuchet's or mortars (at least that's my intake on it). All the people I know who played back then are angry with the nerf. So, if you were for it, you most likely didn't play heavies much, or any caps to be honest. Cerbs fit into combat perfectly, and then they got taken out, leaving a gap, which has caused many players to abandon caps. I wish I could play in a cap battle with many players in one system, with nobody complaining if they lose or win.. But alas, that won't happen. With cerbs gone, everyone left. There is no one left to complain about losing. Maybe people would come back to caps, maybe. If a vote was held for them to be reverted, along with other guns being reverted to their originals, the populous would rejoice. If the vote wins, try the guns out. If the battles don't work, and things go crazy, then revert it to 1600m cerbs. But give them a chance. RE: It's not too late to fix Caps - realekki - 04-17-2017 regarding the neph, yeah its a colony ship with the ability to fight maybe a marduk but nothing smaller. give the neph the ability to kill every smaller ship. its a zoner ship. not allowed to attack by id. RE: It's not too late to fix Caps - Antonio - 04-17-2017 (04-16-2017, 08:48 PM)sasapinjic Wrote:(04-16-2017, 12:15 PM)Antonio Wrote: The thread sounds way too dramatic for essentially complaining about two things (battleship cerbs & heavy battleships in general). I wouldn't call missiles in current state a nerf. The old ones did hull damage, yes, but also had only 20 ammo, 20 second cooldown and crazy high energy consumption. There was almost no point in using them. Now it's a great way for heavy battleships to deshield light ones quickly and consistently, if the missile doesn't get destroyed on the way. Plus, it messes up the other guy's aim as it's travelling which makes people tilt. Besides, the only reason why they're EMP only is because of vanilla ships and their interaction with missiles. Until those get redone, and it's been mentioned multiple times, bringing back hull damage versions would mess things up more than what they are now. Flaks got a buff, not a nerf. I don't know where you're getting that info from. As for your constant "I'm useless against snubs on my cap" whining, I'd bet on my life that in no situation you used an anti-snub loadout. Had you used it, you wouldn't even think of crying about "being useless against snubs". Solaris cruisers or razor battleships are still a huge threat to anything smaller than a cruiser, and are the absolute best way to deal with them. Try it out sometimes, you can't have a loadout that's the best against everything. I can personally tell you I've seen people razor multiple snubs on their battleships (hello Thunderer) as well as dry bombers quickly with solarises or instakill with a mortar. RE: It's not too late to fix Caps - Pepe - 04-17-2017 I see almost all cap-whores posting here about good and less good reasons, but with obvious passion to cerbs in their hearts. Wtf you need reasons for? It's a game, ffs. Just tell devs you want damn cerbs back. It is their DUTY to make you happy. In case they have no time to make you happy, then pls step back and let others go in and do the freakin' job. Why is every dev so afraid to pick a young apprentice from the crowd, show him some tricks and leave to have a rest? But... don't expect massive battles just because YOU will get what you want. Only getting and keeping new players can do it. RE: It's not too late to fix Caps - Thunderer - 04-17-2017 (04-16-2017, 11:40 PM)Titan* Wrote:(04-16-2017, 09:03 PM)Thunderer Wrote: The Valor, the Redemption, the Tokugawa and the Marduk are fine. The Valor is the best anti-cap battleship in the mod with the best armament in the mod. I have had more success with my Valor than with any other battleship so far. The Redemption doesn't fight any light battleships, and the only medium one it does is the Sarissa, which is as large as a heavy, but with worse stats. Although lacking vs cruisers, the Redemption is the only BS that can tank a Valor besides a Marduk. The Marduk has overpowered armament, shots that are harder to see, and a permanent cloak. The Tokugawa is almost as narrow as a Dunkirk, which you said could dodge cerberuses at 1.5K. The Tokugawa has much more armour, energy and turrets, though. (04-17-2017, 04:16 AM)realekki Wrote: regarding the neph, yeah its a colony ship with the ability to fight maybe a marduk but nothing smaller. It would be such an irony, buffing a ship's offensive capabilities because it is not allowed to attack ![]() Dev: Hey Zoner! Look at all these shiny turrets you have! Zoner: Yay! Dev: You can't use any of them, though. RE: It's not too late to fix Caps - Titan* - 04-17-2017 (04-17-2017, 10:39 AM)Thunderer Wrote:(04-16-2017, 11:40 PM)Titan* Wrote:(04-16-2017, 09:03 PM)Thunderer Wrote: The Valor, the Redemption, the Tokugawa and the Marduk are fine. Valor was great, its bad now can't survive in fleet fights too Tokugawa still not good enough to beat Togo |