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5.3 - Hotfix 1 - Printable Version

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RE: 5.3 - Hotfix 1 - Nodoka Hanamura - 08-25-2025

(08-25-2025, 07:25 PM)Antonio Wrote: 4. Barrier Pass was not the fastest route to get from Malta to Manhattan in 5.2. That was Bretonia via Leeds -> Magellan. Then Kusari via Kyushu. And only in 3rd place, Barrier Pass.


I always wondered why the Leeds-Magellan hole was a thing. Seemed like the Econ dev had an aneurysm every time it was brought up and forgot all about it.


RE: 5.3 - Hotfix 1 - Petitioner - 08-25-2025

(08-25-2025, 07:25 PM)Antonio Wrote: Why was the Coronado connection changed? Primarily to reduce travel time across the Taus for combat ships and increase player interaction via faster response times.

How does removing a system connection (that's been in place for over a decade of IRL time, I'll add) reduce travel time, exactly?


RE: 5.3 - Hotfix 1 - The_Godslayer - 08-25-2025

(08-25-2025, 10:38 PM)Nodoka Hanamura Wrote: I always wondered why the Leeds-Magellan hole was a thing. Seemed like the Econ dev had an aneurysm every time it was brought up and forgot all about it.

It's a vanilla connection, you use it when you're fleeing Liberty and get saved by haxors.


RE: 5.3 - Hotfix 1 - Locksmith - 08-25-2025

(08-25-2025, 07:25 PM)Antonio Wrote: When connections/bases/systems change, economy gets re-calculated automatically.
Not sure if the calculation is accurate in case of my chosen route. Profit per venture doesn't seem to be changed much, I think.

Route was: Coronado (Pekos) -> Baffin -> Tau-29 -> Kyushu -> New Tokyo -> Honshu -> Sigma-19 -> Sigma-17 -> Omicron Theta -> Omicron Kappa -> Omicron Delta (Durban)
Now the shortest route is: Coronado (Pekos) -> Inverness -> Ontario -> Colorado -> Galileo -> Shikoku -> New Tokyo -> Honshu -> Sigma-19 -> Sigma-17 -> Omicron Theta -> Omicron Kappa -> Omicron Delta (Durban)

In theory, only 2 systems more. In practice, however, flying through Inverness and Ontario is noticably longer trip than flying through Baffin and Tau-29. Not to mention more dangerous, but that's a subjective factor.


RE: 5.3 - Hotfix 1 - Nodoka Hanamura - 08-25-2025

(08-25-2025, 11:04 PM)The_Godslayer Wrote:
(08-25-2025, 10:38 PM)Nodoka Hanamura Wrote: I always wondered why the Leeds-Magellan hole was a thing. Seemed like the Econ dev had an aneurysm every time it was brought up and forgot all about it.

It's a vanilla connection, you use it when you're fleeing Liberty and get saved by haxors.

Oh yeah.. Fuck, I really should replay the Freelancer vanilla game. Maybe do a stream of it.


RE: 5.3 - Hotfix 1 - Leo - 08-25-2025

(08-25-2025, 10:36 PM)Nodoka Hanamura Wrote:
(08-25-2025, 08:38 PM)Chenzo- Wrote:
(08-25-2025, 08:18 PM)rwx Wrote:
(08-25-2025, 08:24 AM)Chenzo- Wrote:
(08-25-2025, 07:22 AM)Goliath Wrote: Hopefully it'll perform better when fixed. Cool concept otherwise. I'm guessing Smugglers could get an exempt from this mechanic, though? Or maybe give them a command of sorts to align their reputation with the faction they want to smuggle for.

I absolutely love the idea of the cargo being restricted by the ID you carry.

For example, how much easier would it have been when we all first started if when on a lawful ID and trying to buy something which was RP Contraband for that ID if a console message came up saying something like "Sorry, you can't purchase "X Commodity" because "Faction ID" wouldn't ever touch "X Commodity" - To haul "X Commodity" Please use another character from "X Faction"

Adjust npc prices depending on your repsheet with that faction.
You're unfriendly: You have to pay more
You're neutral: Normal price
You're friendly: You pay less
You're affiliated: You basically get it for free

The opposite could be applied for the selling-to-station prices.
I also like this a lot. Freelancers not getting the tesco clubcard deal but the flat rate of everywhere which may be higher or lower than anywhere else.

This would be a much, much better implementation of this idea, and I'd be onboard with it.

This. This is the best compromise between getting what the players want and the Dev's vision. It would incentivize players to use the Rep system as Haste mentioned and would also allow those who wish to not participate in it an option to still trade as it was before.

(08-25-2025, 07:25 AM)LuckyOne Wrote:
(08-25-2025, 07:16 AM)Leo Wrote: Edit: ...and before anyone says it, this is coming from someone who only trades to and from POBs and does not do normal trading from NPC stations. Just because I don't like a change does not make me a silent power trader

Then why do you care then? Variety in possible trade routes between factions would be a positive change. Otherwise there's not much difference of which faction you trade with between the houses. It's also a good candidate for faction perks that enables a boost of trading activity for a certain NPC faction.

Why do I care when I don't normally participate in it? Good question. It's because I despise being forced into a game system I don't want to participate in. I loathe having things gated from me just because I choose to play an independent trader. Just because I don't utilize a certain game system doesn't mean I don't have an opinion or stance on it. I do agree something needs to be done about the silent power-traders. Ask anyone, I hate them as much as the next individual, but this...this ain't it.

Also, don't take my tone as hostile. I'm just passionate about this mod considering how damn long I've been around. This place is like a second home to me and I really enjoy being here. So when something is changed that goes against what I've enjoyed, I might come off as heated. I am thankful for the continued development of the mod over the past 20 years and the passion the devs still have for it. Don't take my frustration as disrespect or anger--it's not meant that way.


RE: 5.3 - Hotfix 1 - Lord Caedus - 08-26-2025

(08-25-2025, 07:25 PM)Antonio Wrote: When connections/bases/systems change, economy gets re-calculated automatically. With the way the economy formula for HRCs works, it favors longer distances (the sweet spot is about 20-25 minutes of travel time). This means that in general when travel time increases, profits go up. For this specific example of Copper to Gallia, or any other location that would have used the Barrier Pass last month, profit of hauling went up, not down. Worst case, if the haul is too long, you can log off half way through, continue next time, and still have more CSU overall.


If the connection remained stable, it would kill off any potential of Copper as an HRC into Gallia, and instead of POB owners complaining we'd get regular traders complaining that the profits got cut. If we left it as it was in 5.2, people would complain that reaching Coronado from ex. Tau-23 takes too long to respond to or start player interaction. Whichever way you choose, someone will complain and someone will be better off. In this specific example, how much worse is a player who owns a POB in Champagne? In 5.2 the route would have been Coronado -> Baffin -> Tau-29 -> Tau-23 -> Languedoc -> Ile-de-France -> Champagne. Now, the route is Coronado -> Cortez -> Manchester -> Newcastle -> Tau-31 -> Tau-23 -> Languedoc -> Ile-de-France -> Champagne. 6 systems versus 8. Is it longer travel time? Absolutely. Is it that much worse, that the travel time increased 2x, 3x, or more? No. It is a 2 system difference, with a higher % of the route being trade lanes due to the Bretonian path.

This change only revealed the actual issue, an underlaying one with economy: balancing POB recipes. Some location are superior to others when it comes to overall POB potential and versatility to make equipment. The best examples of this are systems like Omega-3, or Rheinland having an advantage in 5.2 due to the Ablatives being so prevalent in so many recipes. The actual solution to getting the POBs in Gallia be more competitive with the rest is to do a rebalance of POB equipment recipes, something the economy team is already planning to do. They haven't managed to finish it in time for 5.3, but hopefully it will come in the near future.

I'm sorry but the logic here is faulty in the first place because nobody would actually be taking Copper to Champagne. It's never been the ideal place to sell any HRC in Gallia, purely because of how much further away Burgundy is. Just flying from roughly the center of Tau-23 to the far side of Burgundy alone already accounts for half of your ideal flight time of 20-25 minutes, and that route is almost exclusively on trade lanes.

As you mentioned this is mainly evidence of POB recipes being terribly implemented, but at the same time we would need more comprehensive economic routes for Gallia anyway, because almost every HRC produced in Gallia is sold in a place that makes them economically unviable to trade back to an HRC origin point (or anywhere near one). Cigars, Cryocubes and Holotainment Bands are the three most viable HRCs to haul back to Coronado, and the pricing on them there is awful. This is the case for Platinum and Gold (both kinds) as well, so it's not purely a Copper issue.

If we're being forced to sit on our hands because we're waiting on Econ changes to be rolled through than this should've been communicated in the original patch notes. Something along the lines of "We understand that the economy changes for 5.3 are not fully implemented at this time, and ask that the playerbase be patient as we attempt to roll these changes out as soon as possible" would've done a lot to alleviate the rhetoric we've been seeing above.


RE: 5.3 - Hotfix 1 - NOVA-5 - 08-26-2025

(08-25-2025, 12:16 AM)jammi Wrote: - Changed: Rep buy requirements for armour and upgrades removed on Zoner stations.

Except freeport 1


RE: 5.3 - Hotfix 1 - Kherty - 08-26-2025

I'll be honest; I don't know if it was fixed or not but; I usually do the Passengers route(s), which makes little sense to have Passengers blocked off because "you need to be on friendlier terms to purchase this.", and other commodities of course - I hope this'll be fixed (or has been, as I said, I'm not 100% up to date). In essence, the whole update forces us to change our routes. Alright, that's normal. But this feels a bit too excessive in my opinion. For example, neutral (or mostly neutral) factions can't really trade with said things (i.e. Passengers as said supra., which is more annoying than "novel.")

There's other things I wanted to discuss but I didn't note them down.

Thank you.



RE: 5.3 - Hotfix 1 - Haste - 08-26-2025

(08-25-2025, 06:11 PM)Locksmith Wrote: And finally... The missiles.
The most annoying thing about this patch for me personally, as a mainly snub player. Now every vhf is essentially forced to use missiles. I hate missiles. They are coarse and rough and irritating and they get everywhere. They are the manifestation of when the game starts playing itself, without the player's participation.

I am far from an ace, but I still think it is an extremely cheap source of guaranteed damage, without regard for the player's accuracy.

Any projectile you don't make an effort to dodge is pretty much 'guaranteed damage' in this game, missiles aren't particularly unique there. You just dodge them differently. If they're guaranteed damage against you, you have to work on your movement. But this is also true if you're getting nailed by every gun fired by your opponent.