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Weapon ideas - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Weapon ideas (/showthread.php?tid=22782) |
Weapon ideas - Montezuma/Kukulcan - 07-06-2009 ' Wrote:WUT ESS IT FANSEH EFEKTS Weapon ideas - Dashiell - 07-06-2009 Beam wepons would be awesome. I have no didea if it`s possible but I had this idea. as an alternative to a mortar, make a massive beam cannon with a beam that remains constant, but drains energy while activated. something like those 90`s anime spaceship beam cannons. that way, it can serve as anti-cap, and maybe a little as anti bomber. just liek mortars you can amke classes. "light beam" drains little energy, but does weak damage per second "medium beam" is a larger beam with more dagame per second, but also more drain "heavy beam" is a massive beam that has huge amounts of damage per second, but drains like mad. it`s up to the pleyer how long he wants to keep the beam activated. Weapon ideas - skaterpro0 - 07-06-2009 ' Wrote:'Boarding' Weapon Would result in lots of collisions. let say like 500m range so nobody will say: I crashd in u cuz i need to go in gunz range. Weapon ideas - Dashiell - 07-06-2009 another idea I had ( saw it come by here too I believe) an old skool battleship turret. slow refire, heavy/medium damage. fires gigantic shells or something. Weapon ideas - ZTeeVeR - 07-06-2009 Can i make a suggestion on the transport turrets? Leave them as they are, BUT replace the effects (sound and visual) of the type 1 with the type 4. The type 4 is generally better than the type 1, but the type one has an awsome sound and graphic effect, whilst the type 4...well...doesn't Weapon ideas - Elsdragon - 07-06-2009 I wanna Civy neutron THats all Really Weapon ideas - Elsdragon - 07-17-2009 double posting But try this A traking laser with little damage. Its about hitting consistently, like a sidewinder, rather than the occaisionall CB. Weapon ideas - Altaris - 07-17-2009 I agree with Beam weps Idea. What about increase refire rate to Maximum that is available with projectile speed as fastest as available? Though i dont know anything about moding (at least not yet) so dont know how it works. Weapon ideas - DiscoveryAccount - 07-17-2009 Yewah maybe that would work but if you turned I think it would make a wave... and I think there might be also lag issues.. just like that infinite missile swarm weapon. Weapon ideas - Cellulanus - 07-17-2009 Take the class 1 and 3 Stealthblades from SP, give them Hornviper I and II stats respectively, turning them into Stealthblade III and IV! |