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Admin Notice: Player Owned Bases - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Admin Notice: Player Owned Bases (/showthread.php?tid=103290) |
RE: Admin Notice: Player Owned Bases - Highland Laddie - 08-15-2013 Quote:...you can get your supplies at any Junker or Zoner settlement? I think this would make sense for basic maintenance -Food, Oxygen, Water, and Basic Alloy. But not necessarily for building/upgrading materials (nukes, cryos, etc.) Remember, out in the Omicrons, supplies are supposed to be hard to come by as it is (isn't that why the Corsairs have Zoners supply them with Food to begin with?), so maybe it SHOULDN'T be that easy to just slap up PoBs out there. Although...with the existence of jump drives, maybe this shouldn't be a factor anymore. RE: Admin Notice: Player Owned Bases - Prysin - 08-15-2013 (08-14-2013, 09:25 AM)Pepe Wrote: PoBs generate traders -> traders generate pirates -> pirates generate action it was more like: POB's generates traders > generates money > generates jealousy > generated griefing > griefing went epic > server reverted into a heap degenerative trolls. RE: Admin Notice: Player Owned Bases - Vipera Berus - 08-15-2013 (08-15-2013, 02:58 PM)Prysin Wrote: it was more like: The funny thing is - its easy to make a base - you need at least 20mill credits and a 3k plus trader. The 20mill credits is enough to buy the base construction platform and the goods to get a core 1 base built. After that use the 3k trader to haul the goods for things like a shield. All this can take a while to get but once you have it is easy to maintain a base. RE: Admin Notice: Player Owned Bases - Stuart.croll - 08-15-2013 (08-15-2013, 04:13 PM)Vipera Berus Wrote:(08-15-2013, 02:58 PM)Prysin Wrote: it was more like: Not if you have a job that takes you away from home for several weeks at a time I'm afraid. Been there done that. RE: Admin Notice: Player Owned Bases - Vipera Berus - 08-15-2013 (08-15-2013, 04:18 PM)Stuart.croll Wrote: Not if you have a job that takes you away from home for several weeks at a time I'm afraid. Been there done that. I worked in the merchant navy (cargo haulers) for a number of years - at that time I was seldom ashore for months at a time. Something which I noticed was that depending on where the ship was sailing I could get online using my phone - mostly within a certain range of the shore. Now things have changed - phones allow you to connect a pc to the internet, admittedly not all the time but still your point does not hold up across the board. To be fair this was a good 6 years ago so things may not be the same but probably is. RE: Admin Notice: Player Owned Bases - Highland Laddie - 08-15-2013 Quote:The funny thing is - its easy to make a base - you need at least 20mill credits and a 3k plus trader. The 20mill credits is enough to buy the base construction platform and the goods to get a core 1 base built. After that use the 3k trader to haul the goods for things like a shield. All this can take a while to get but once you have it is easy to maintain a base. You're forgetting a few things: 1. Money you may have to pay to legal authorities for permission to build a base (this can be upwards of 100M credits) 2. Money you may have to pay to unlawfuls so that they do not immediately attack your base (this can be upwards of 100-200M) 3. Making sure Bass Hunters don't come trollololing and destroy your base while it is still Core 1/2. 4. The pre3vious point makes it imperative that you upgrade your base with a shield and probably 1-4 defense platforms for optimum defense, which means more money/time spent - probably costing upwards of 500M depending on whether you're gonna haul all the goods yourself, or hire a shipping company to help. The time added is also considerable if you don't have a lot of help. Just those 4 points alone means your added cost to building a base by at least 800M credits (which is probably underestimated a bit). The main point here is that Bases should NOT really be attempted by 1-2 individuals looking to give themselves easy access to Cloaking Devices and Jump Drives. They are meant to be built and maintained by TEAMS of people, preferably 5+ and more. This helps decrease the time/energy/workload/money necessary. RE: Admin Notice: Player Owned Bases - HassLHoFF™ - 08-15-2013 In my opinion PoBs should be SRP only and the option to destroy a base should be removed. Instead maybe develop an option that can be activated by the base owners that allows the destruction of a base just by it's hitpoints and add a thread where an aggressor can demand an event (only with a RP-Background) for the destruction of a base. The defenders cannot decline this demand and have to defend the base in a limited time for being allowed to deactivate the destruction-option. Next is all PoBs must be related to RP with background etc.. The barge can fill the hole of an ore storage for indie miners. It would also be awesome see some improvement in administrating PoBs like adding news, jobs and personnel to the bar etc. RE: Admin Notice: Player Owned Bases - Vipera Berus - 08-15-2013 (08-15-2013, 04:56 PM)Highland Laddie Wrote: You're forgetting a few things:1-3) If sited correctly not always - mine and a second base both in the Newcastle system were core 4 before being found/attacked. This proves the importance of location. 4) This is irelevant to my point about not having a base. RE: Admin Notice: Player Owned Bases - Bootsiuv - 08-15-2013 (08-15-2013, 05:38 PM)Vipera Berus Wrote: 1-3) If sited correctly not always - mine and a second base both in the Newcastle system were core 4 before being found/attacked. This proves the importance of location. It doesn't matter where you place them now. They find them using hacks....hiding is not possibru. RE: Admin Notice: Player Owned Bases - Highland Laddie - 08-15-2013 Quote:1-3) If sited correctly not always - mine and a second base both in the Newcastle system were core 4 before being found/attacked. This proves the importance of location. Also...this may work for a pirate/unlawful base, but not really for a lawful one. The harder you make it to find, it's probably also gonna be harder to keep supplied. This means more work. I guarantee right now on server you will not get a base to Core 4 without it getting noticed. Unless maybe if you try it in a remote system in Gallia where no one goes or cares about. Quote:4) This is irelevant to my point about not having a base.I'm sorry, I must have missed it. What exactly was your point about not having a base? From what I saw, you were just making a point that base building is easy/simple, which I don't really agree with. |