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Independent Capital ships vs Factions - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Independent Capital ships vs Factions (/showthread.php?tid=20055) |
Independent Capital ships vs Factions - Harcourt.Fenton.Mudd - 05-04-2009 I support that measure. Or if the cap driver is unable to RP properly for long enuf (read: not just not following orders of the faction, but actual disruptive behavior) then take the cap. Pirate caps also need restrictions on how hteyre used to keep the RP in check, for example there was a spyglass in Penn along with 2-3 other pirates, who were simply hunting down LN personel. No real attempt at RP, just PvP whorage with a battleship to protect lolboats. Independent Capital ships vs Factions - n00bl3t - 05-04-2009 ' Wrote:They're aggressive, and most of the times they are the actual attackers. How can I ignore them? Log out ? Do I really have to be forced to do that ? By such players? No you are not forced to log out. The alternative is to sit there and get ganked. (Do you really want to play that character at this point in time? You have Order, BAF, OC and BHG characters at least. Switch.) Independent Capital ships vs Factions - Linkus - 05-04-2009 Or just..move away from the ship? If an OC Dessie appeared and attacked my VHF or bomber. I'd either try get a gang together to take down that ship or just ignore it. It can't shoot any traders and although it may be OORP to just leave such a large vessel alone but frankly, if they act like an ass in such an OORP fashion then it's a fair tactic. Independent Capital ships vs Factions - swift - 05-04-2009 ' Wrote:Or just..move away from the ship? Actually.. if it shoots a bit at you, and you go away, you just fled and he can rule lawyer you into having to leave the system. Independent Capital ships vs Factions - n00bl3t - 05-04-2009 ' Wrote:Actually.. if it shoots a bit at you, and you go away, you just fled and he can rule lawyer you into having to leave the system. You can get him sanctioned for shooting at you if you are a trader? Independent Capital ships vs Factions - Cellulanus - 05-04-2009 As far as I'm concerned a compromise should be reached between total faction control of capships and capship free for all. Perhaps if Battleship license was only given via admin..... Independent Capital ships vs Factions - swift - 05-04-2009 ' Wrote:You can get him sanctioned for shooting at you if you are a trader? I don't see how that relates. Oh wait.. seems I didn't read the whole post I quoted, I thought it was about ignoring them when you're in a fighter/bomber. Independent Capital ships vs Factions - Eppy - 05-04-2009 ' Wrote:My good man, there is always a way to ignore the Lotus flower/Lead-Based Paint Chip/Ritalin placebo eaters. I've been on the server for a slightly longer time than you have, trust me, I know.Logging is an imperfect and unacceptable solution because they have deprived me of play time on my character of choice without any RP value whatsoever. This 'Swap' idea is still making a concession, and is an avoidance behavior. They have still taken something from me, and in return they ought to suffer in a Starflier until they learn how to play on this server or leave. We must not accommodate this behavior. EDIT:
Independent Capital ships vs Factions - MB52 - 05-05-2009 If... Indie cap ship captains are to be required to make a post and create RP for their ships, then capships in the factions will be required to do the same. Whatever regulations/requirements you wish to put in place, MUST be made the same for factions and indies alike. I've always believed, and will continue to believe that to solve the capship issues, we need to use our capships more often. Its safe to say most if not all of the people posting here with concerns are responsible and decent RPers. If we were on our capships setting an example more often, then the others with luck will change their ways and try to fit in. The way capships are handled by factions now in most cases, is they are only logged on to WTFPWN things, never to do ordinary day to day RP. Independent Capital ships vs Factions - Grumblesaur - 05-05-2009 The best way to make them see sense is to kill them. Many. Times. Over. I was killed about five times before I stopped taking my IMG BC to NY waaaaay back when. Then I saw sense. If killing them fifty times over fails, we should try a three strikes, you're out strategy. More than three sanctions/warnings/bannings, and you get your cap deleted with no refund. |