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5.3 - Hotfix 1 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +---- Forum: Patch Notes (https://discoverygc.com/forums/forumdisplay.php?fid=638) +---- Thread: 5.3 - Hotfix 1 (/showthread.php?tid=209115) |
RE: 5.3 - Hotfix 1 - Geno - 08-27-2025 (08-26-2025, 10:45 PM)The_Godslayer Wrote: In Overwatch, you have attention checks because it's a teamplay objective game. Did you pay attention to the turrets? Did you pay attention to the backline? If you do pay attention, Torb and Sym are complete nothingburgers and Monkey is the most useless character in the game. If you don't pay attention, you just lose. the humble backline cree sniping you from the other side of the map because you chose to play pharah: ![]() RE: 5.3 - Hotfix 1 - The_Godslayer - 08-27-2025 (08-27-2025, 02:20 AM)Geno Wrote: chose to play pharah Ah, I found your problem RE: 5.3 - Hotfix 1 - R.P.Curator - 08-27-2025 Pilots (various factions) occupy 1 cargo slot in Ships up to Freighter and 2 Cargo slots in all other ships. Why not 1 Cargo slot in Liners / Ferries? RE: 5.3 - Hotfix 1 - Enko - 08-27-2025 (08-27-2025, 10:11 AM)R.P.Curator Wrote: Pilots (various factions) occupy 1 cargo slot in Ships up to Freighter and 2 Cargo slots in all other ships. The change was to bring them in line with Snubs and how they interact with PvE with Milsal. Realistically no liner is going to be farming more than 1800 pilots in a session before needing to repair and carrying 1800 pilots to a Police PoB is valued over 1.2mil typically, so carrying more than that is generally redundant. It takes a fair amount of time to get 1800 pilots. RE: 5.3 - Hotfix 1 - Locksmith - 08-28-2025 (08-27-2025, 11:30 AM)Enko Wrote: Realistically no liner is going to be farming more than 1800 pilots in a sessionI was pretty close once. ![]() RE: 5.3 - Hotfix 1 - FGDireito - 08-29-2025 The ship lights (like the ones you buy in /pimpship) are not turning on after the update, only the headlight and docking lights are working fine. Also, what happened to the "/refresh" command? RE: 5.3 - Hotfix 1 - TheKusari - 08-29-2025 (08-29-2025, 05:55 PM)FGDireito Wrote: The ship lights (like the ones you buy in /pimpship) are not turning on after the update, only the headlight and docking lights are working fine. You need to disconnect and reconnect to the server to see pimpship lights. I believe it states that when you purchase new lights. "Reconnect to see changes" or something close to that. Refresh is no longer a thing. Characters dont get erased due to inactivity anymore. RE: 5.3 - Hotfix 1 - Wethersfield Shipyard - 08-30-2025 Sorry if this has already been asked, but are jump point changes in the pipeline for the systems that have been altered? Some them are not so great within the new layout. RE: 5.3 - Hotfix 1 - Antonio - 08-30-2025 (08-30-2025, 04:57 AM)Wethersfield Shipyard Wrote: Sorry if this has already been asked, but are jump point changes in the pipeline for the systems that have been altered? Yes, some jumpdrive exit spots have already been updated for 5.3. If you notice specific cases which are particularly bad, please submit a bug report. RE: 5.3 - Hotfix 1 - FGDireito - 08-30-2025 (08-29-2025, 09:41 PM)TheKusari Wrote:(08-29-2025, 05:55 PM)FGDireito Wrote: The ship lights (like the ones you buy in /pimpship) are not turning on after the update, only the headlight and docking lights are working fine. but i didnt bought anything, i just login in after update and I dont have no lights on my ships |