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Note on The Order policies - Printable Version

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Note on The Order policies - Drake - 12-24-2008

' Wrote:actually if a faction owns a system and a ship is sold only in that system then that faction has the right to regulate the ship.

just to make clear.

Not anymore, apparently.


Note on The Order policies - reavengitair - 12-24-2008

' Wrote:Well, technically the carrier is a cruiser, which makes it even more 'common' for players to go after than a battleship due to cost difference.

Worse yet, its an exceptionally powerful cruiser from what little information I've been given (battlecruiser, if you want to be technical about it) which makes it even more attractive to pvpers - look at how much the bounty hunter battlecruiser is used right now, because it has nearly the power of a battleship at much less cost.

Sorry, My mistake, I was under the impression that the carrier would be a light battleship




Note on The Order policies - Bjorn - 12-24-2008

Well, tried to keep out of it. But now I see there is one point that was not said, but means all and everything for defining problem.

Roleplay is subjective. So is way you do it, show it or notice it. Not everyone is great story writer, or has will to write lenghty story on how he became captain of a Capital ship. Or even simple fighter pilot.

I usually take myself as example of it. I am here for a year. I am high ranking officer of SCRA and leader of MR. Both came up from nothing in start, neither of characters ever had story written, or even general guidelines. Actually, I developed them in game, because I prefer that over some written down story. Sometimes, I will write things for them if inspired. Point of telling this is, that even without proper forum roleplay, you can get what you want . If someone does not want to write down story, he doesnt have to.

Now, about cap ships, indies and stuff. I lead Molly Republic, we own Londonderry and we have acces to hessian and outcast capital ship line. That is if you look on npc faction sheet.

Derry is molly home, with ruins of its homeworld. 70% of Molly population lives there. Can I in roleplay stop someone from roleplaying its denizen? No, I cannot, makes no sense.

We, as faction for now own one destroyer and several gunboats. I know there are several other independant players in dessies, maybe someone even bought something bigger. I cannot stop them, there is nothing wrong with it. They choose to roleplay it that way. If they want to be great molly admirals, who am I to stop them?

On other hand, we signed pact of neutrality with NLH. It only encompases MR and NLH, again indies can do as they please. Why? Because I will not shot my own countryman for doing what he can, according to his own roleplay style. Indies can respect that or, they might outright deny it. Its left to their own devices and was tought out while signing pact.

We dislike outcasts, they are shown as our ally, but we see them as merely friends. Why? Because they have roleplay with BAF of being somewhat neutral. Again, someone who is not aware of it is not forced to act like it.

Personally, I despise CR roleplay story line, as its Import and not something I see fit here. My response to that is to ignore them, unless its unavoidable. Why? Because I can, and noone can stop me.

Roleplaying is about viewpoints, expecially in loose game like this, where canon is scarce and data outdated. If someone sees taking fight to the enemy superior move over defensive, he will do so.

Factions are not here to exercise control, they are here to set example. Is one does not want to follow it, but has own idea of it, he is welcome to try it. If it goes out server rules he will be corrected by proper authority. If faction is a tad different from npc faction (for example MR) then they can announce it and play by that storyline. If someone disagrees, he is not forced to play with them.

I have order independant. Its fighter, and its area of operations is mainly Omicron Delta. Why? Because I dislike way factionized order is run. So, instead of clashing with it, I found place where I can roleplay in my own way. If something bothers you, and you cannot change it, move away a bit. Its like sandbox, If you dont like group of kids playing there, you can get in your own corner and play with yourself, or someone you enjoy. Since its public sandbox, they cannot kick you out.

I see some people see things from different perspectives, for instance, outcasts want to regulate capital ships. They see it as way to counter cap spam. I know they want best with it, but in general, who are you to judge if someones roleplay is good enough or not? Why would you have that right? Please explain.


Admins are right here, you cannot be given any right to dictate how someone is playing the game. Noone can. Its simple rule of freedom. Noone can be forced, imprisoned or executed without proper reason, and without proper judgement by those chosen as his peers. Or in other words, you cannot force anything, since you have same rights as that guy you are traying to force. Force here is strong word, but its only one able to express what subjective try at control is.


Note on The Order policies - Unseelie - 12-24-2008

I agree very much with Bjorn and Zelot, with the exception of one thought: The 500 million.

See, the factions, especially with these newly solidified restrictions, are at best examples, with a few toys. Toys, in my opinion, not worth the 500. Since the 500 policy was instated, I've seen less and less creative faction proposals, ideas, and movements. Factions are now playing, for the most part, the role the NPCs play. I think this is a failure of the inventive spirit of RP, and it is caused by the 500 million, among other things. Simply, I think, if the factions have no more special powers than they have today, the 500 million is far to much. They should not be considered such a serious investment.


Faction proposals, and the creativity implied, should be allowed to run more rampant.

Yes, Zelot, this is a deviation from a previous position. What can I say, I change my mind according to the times, and I often chose one side of an issue I'm ambivalent over. Honestly, do you expect people to remain static?


Note on The Order policies - Igiss - 12-25-2008

Why do you think that I want to allow everyone to purchase ships like Zoner Juggernaut? I was talking more about capital ships like gunboats and cruisers, even fighters/bombers, not battleships. Battleships have their own regulations.

Quote:They can't change from the steretypical grunts of vanilla, lest they be going against canon! ( shock horror ! )
What are you talking about? Isn't there enough freedom to act without going against canon?

There are lots of things that can be done with existing factions that don't contradict neither Vanilla setting nor Discovery storyline. The events going on between Nomads and Outcasts, for example. They are based on rumors present in Vanilla, and they do represent a significant change, but they don't contradict anything. It's surprising to hear that faction's RP cannot exist without going against canon.

I apologize for not replying to other posts here (no time to read them all right now). Just reminding that what I posted is not the final ruling and is supposed to change.


Note on The Order policies - kingvaillant - 12-25-2008

I will be brief, nor will I read the whole tread... It is Xmas after all

I believe factions should be able to restrict Indies from buying something bigger THAN a gunboat.

I am in the camp believing that guard system should be under the power of the paying faction, ASSISTED BY OTHER OFFICIAL FACTIONS.
For example, the LSF guard system would be mainly restricted to =LSF=/[LN] and authorized indies (see statements below) with =LSF= having the final word on everything.

Main issue is that some people are thinking that faction leaders are evil/mean/ill-fated...Such idea is utterly wrong. Most faction leaders just don't want to have a lolwutting pvpwhore flying around their space screwing the fun of everyone. The minimum most of us ask is simply to be warned/asked before buying the ship and to promise that it will be used in a fair way (and RPed of course). I see no reason for any drama in doing such a simple request... If you are an indie RPing and playing fair, as well as respecting other players you will never or rarely have any issues with any factions.

Now tell me, how much times did it happened in the past to see a good(RPing,fairplaying,respecting) indie player getting blow apart by an official faction for going into a guard system?

somehow a part of me finds my post to be incoherent... EDIT: now it sounds better


Note on The Order policies - Tenacity - 12-25-2008

Quote:Now tell me, how much times did it happened in the past to see a good(RPing,fairplaying,respecting) indie player getting blow apart by an official faction for going into a guard system?

Hehe... i can always bring up my LSF character getting blasted by the LN for going into zone 21, even though at the time I did more to guard the system against smugglers and the order than the faction did =P

Anyways, as to the ship restrictions, the only thing i want to see restricted for THE ORDER (I dont care what other groups do, thats up to them) is to have the carrier and osiris kept as rare ships and only used with approval of -someone- with a little authority, whether it be faction leaders or admins.

Rare ships need to stay rare, simple as that.


Note on The Order policies - n00bl3t - 12-25-2008

Christmas. (Neither early or late for once.)


Note on The Order policies - reavengitair - 12-25-2008

Yes I agree... Lets just celebrate christmas today and not have a massive war zone in the forums... That is, if it is christmas in your time zone =D


Note on The Order policies - Lux - 12-25-2008

It's Christmas in 4 hours here D: Anyways, he's right. Let's save the arguing for another day.