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Weapon ideas - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Weapon ideas (/showthread.php?tid=22782) |
Weapon ideas - Elsdragon - 07-17-2009 Whait Wut? Weapon ideas - chovynz - 07-17-2009 Quote:QUOTE(Hyung Soong @ Jul 17 2009, 01:40 PM) * ' Wrote:Lag?I wouldn't think so. The effect is already in the game. (actually there are quite a few "flamey" effects. The damage would come from an invisible projectile that only goes to the range of the Jet. I wouldn't expect there to be much or any lag from this idea, however that's something for Silent and/or Loh to answer as it's not my department. I'm actually not even concerned if this is a serious weapon. It's the builtin game effects I'm after. Ahaha. imagine someone pushing ' at random angle. ""eep! me flamers did a backdraft!" This is a serious suggestion btw. Just in case Loh's was wondering. Weapon ideas - n00bl3t - 07-17-2009 ' Wrote:I wouldn't think so. The effect is already in the game. (actually there are quite a few "flamey" effects. Invisible projectile? Weapon ideas - chovynz - 07-17-2009 ' Wrote:Invisible projectile?Yes. Something shooting without effects applied. Similar to your current "No image" Av. There's nothing there, but you're still so really really aware of it. :) Weapon ideas - reavengitair - 07-17-2009 Quote:Anti-bomber BS. I am making one. You... copycat... Weapon ideas - n00bl3t - 07-17-2009 ' Wrote:Similar to your current "No image" Av. I figured it was better than my other option, which would have probably been deleted as it parodied people suffering from epilepsy. (Not serious.) Weapon ideas - 11of10 - 07-17-2009 Can we have something along the lines of CODE turrets? At least for fighters? Weapon ideas - Friday - 07-17-2009 My suggestions, some based on others already mentioned: 1) A single 'ZAP' beam weapon. Speed up to 1400 with a long projectile is quite adequate for this (saw one in Rebalance Mod). Or really just up the speed on small ship guns generally to speed up combat compared to fighting caps! 2) Short range 'flame' weapon. Use the max refire rate (I think 8.33 is the desired cap?), and a nice reddish plasma-puff effect, the one that is already in use for Rheinland plasma guns. 3) New Capital ship forward guns. Use a power-up system the same as starting Cruise Engines! In fact use the exact same effect (all other guns offline), only with a mega-blast out of the forward gun...and give one to the Mon'Star;) 4) Long-range cruise/interceptor missile. Better speed and tracking than a Nova - but with more delayed tracking activation and lower acceleration. 5) Crossfire Mod has a system for giving guns lighting effects on the projectile - looks quite interesting! 6) Rather than invent new missiles - increase the tracking and speed of lower level missiles. 7) CMs that spurt out multiple objects in different vectors - same with minelayers. Brightly coloured CMs that look like flares. 8) As opposed to CMs that are short-lived 'flares', longer lived decoys that actually fly away on a vector - could even draw away NPCs for a short time...MAYBE at long range (outside scanner, but within visible sensor or even clickable sensor range) it mimics the name and IFF of the person who launched it! I would give this a cargo space requirement as it is pretty sophisticated... Weapon ideas - stardust47 - 07-17-2009 Rail Gun. That Nomad starcrusher from the extended intro. Weapon ideas - Elsdragon - 07-17-2009 nanite anti cap weapons |