![]() |
|
Battleships - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Battleships (/showthread.php?tid=25231) |
Battleships - Lunaphase - 08-22-2009 Dident you just say if you nerf the agility it wont be able to doge cap fire? id rather see a armor decrease on them to more reasonable levels. Agility decreaces will allow vhf to stick on them better, PERHAPS. But they still will be able to tank rediculous amounts of shots for a ship of its size. Battleships - Eppy - 08-22-2009 ' Wrote:First, I'm a bomber pilot. That right there is a decent suggestion if ever there was. Battleships - Altaris - 08-22-2009 OK then. I support idea of decreasing their turn rate. May also prevent Shield running. Just do something already so we can get somewhere. But not that much, so they will become easy targets for BS Battleships - cmfalconer - 08-22-2009 ' Wrote:Dident you just say if you nerf the agility it wont be able to doge cap fire? id rather see a armor decrease on them to more reasonable levels. Agility decreaces will allow vhf to stick on them better, PERHAPS. But they still will be able to tank rediculous amounts of shots for a ship of its size. You can lower the agility (I don't like the terms "nerf" and "buff"), but keep the strafe ability of bombers where they're at now. This way it gives fighters a chance at the bombers, but it ALSO gives the bombers a chance at avoiding fire from caps and fighters, but not overly-so. edit: Quote:Just do something already so we can get somewhere. Remember, that it takes a new mod version for any changes to take place, so what we have now we're keeping for a while. Battleships - Linkus - 08-22-2009 This may be a bad time to say this but I barely knew that rule existed. I've had at least 2 or 3 battleships on the go at any time in the past year or so O.o Lucky that changed eh?:) Battleships - Zeltak - 08-22-2009 ' Wrote:Remember, that it takes a new mod version for any changes to take place, so what we have now we're keeping for a while. Which means there is plenty of time for me to still have my fun as I have had since 4.83 and when that day comes, well... I will still have my good memories.:) Progress from 4.83 --> 4.85 has shown that Cap-players whining has given significant change on bombers. Battleships - Camtheman Of Freelancer4Ever - 08-22-2009 Meh, 4.82 was the best, It only had 2 buyable bombers... Ah life was good. Anyways, Eppy, I have been suggesting to nerf bombers to gunboat handling for the longest time now, Nobody ever seems to listen to me. They just dismiss it as LOLOLOL NUB CAPWHOAR LOLOLOL U SAD U GOT PWNED BY BOMBAHS LOLOZLZOLZOL! Battleships - Zeltak - 08-22-2009 ' Wrote:Meh, 4.82 was the best, It only had 2 buyable bombers... Ah life was good. Anyways, Eppy, I have been suggesting to nerf bombers to gunboat handling for the longest time now, Nobody ever seems to listen to me. They just dismiss it as For a good reason. Battleships - X-Lancer - 08-22-2009 ' Wrote:OK then. I support idea of decreasing their turn rate. May also prevent Shield running. Just do something already so we can get somewhere. they will never be, dont forget BS anti-bomber weapon only has 1K range, and it doesnt deal much damage. ' Wrote:Remember, that it takes a new mod version for any changes to take place, so what we have now we're keeping for a while. nah, we have a Auto-updater, just make a patch and everything will be done Battleships - X-Lancer - 08-22-2009 ' Wrote:Which means there is plenty of time for me to still have my fun as I have had since 4.83 and when that day comes, well... I will still have my good memories.:) wrong, in 4.84, with good skill and some fighter support, you can TOTALLY, i mean TOTALLY pwn those bombers, ask the Xenos i fought with my Liberty Dreadnought, my shield wasnt down for once in the entire battle, and they were HEAVILY damage by my battleship primary turrets (it was 1700m/s projectile speed), bomber pilots were complaining Battleship can dodge TOO WELL and can hurt them TOO WELL. So, Battleship strafe speed got nerf badly (which is really bad), Primary turret projectile speed nerf badly (which is good), but Secondaries become uesless, they cant be use for anti-GB (projectile speed too slow, i can hurt GB more with 4 Solaris), they cant really hit Bomber/fighters (same reason) |