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How to make official factions better? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: How to make official factions better? (/showthread.php?tid=31185) |
How to make official factions better? - obnoxious1 - 12-17-2009 ' Wrote:Indies unbalance the game.Absolutely BRILLIANT! ( I almost shed a tear of joy reading that!) I think some are missing the point Cannon was trying to make. It is not to force Indies into Factions, nor is it to encourage complete ruling of them. If I read the original post correctly, Cannon was suggesting ways to reward Official Factions. Yes Independents are a vital part of this game & deserve respect, but lets face it. All of us at one point start out as a Independent. You fly along, make your way & profits from one way shape or form & play the game. Simple as that. As Strom eloquently said, "They have far less checks and balances placed upon them. They can, and do, run around in places thier faction tags shouldn't be, fly ships and equipment thier factions shouldn't, and role play however the whim takes them. " Official Factions have FAR more restrictions placed upon them. Running about , doing as you please is really not an option. The running of a faction is not an easy task by no means. You have to apply even more role play, interact with other factions & groups ( as well as Indies ) to progress your story line, compromise with others to get things done, take criticism when you try to add to or make changes to a story line, keep up with & be responsible for the training & actions of your factions members. Take responsibility when they mess up. Limit your abilities as far as where you can go & what you can do all in the name of "fair & balanced role play" & set good examples for new players. Find a way to keep members interested in staying with the faction even though your limited by rules & conditions. & this all usually ends up in not giving you much actual play time. I can only feel sorry for Admins who have even more to do & can understand why they get burned out so fast. Giving Official Factions a few more rights & privileges I feel is very fair for all the efforts that have to be done to maintain said faction & the standards they have to reach to prove to the community they are worthy of being official. Not to mention the example they show to new players of how to play the game following the rules. How to make official factions better? - ryoken - 12-17-2009 Well i will not say anymore. Let's all just make faction char's,and all new faction's, so we can get perk's,and do what ever we decide our faction will do. Then when there is no more Indie's? we can start telling each other what each faction can, and cannot do,and then after that? when everyone is gone, that last remaining faction can have the server all to themselves. That is what all the "faction" player's want? is it not? to be overlord's over the whole server. Answer to no one except the admin's,and tell all other's they have to do as they wish,and only have thier type of fun. No need to answer. i am done reading. I will wait and see what admin's do to kill the indie's now and be quiet. How to make official factions better? - jimmy Patterson - 12-17-2009 ' Wrote:-Limit caps to only player faction tagged characters. To you indies out there, if you want to keep your Liberty Cruiser, join the Navy or the LSF. If you want to roll play that you are a police man, join the bleedin police.. refund me the 230 puls mil lfor my bc then out of your own funds then il ljoin the LN or LSF as when i join them il lnever get TO fly my ship because i dont fly fighters while your at it do the same for my order recon cruiser and corsair gunboat and freelance liberty gunboat(and thuss wil lnever get to the proper rank because of lag issues and the fact that fighter combat issimply to fast paced for me(and i know alot of peiple in my ballpark as well) on this mod) How to make official factions better? - jimmy Patterson - 12-17-2009 ' Wrote:Indies unbalance the game. ignorance is bliss yet again you paint EVRYBODY NOT TAGGED as a RETARDED 2 YEAROLD BABY yes there the majroity(the two year olds) but they will adot just enough of a veil of roleplay so there still two year olds yet cant be kicked out of there faction(i should know because i see it daily i just dont report it because i cant post screenshots for sanctions but i do tell the leaders of the factions im involved in) if were so much of a problm google FREEWORLDS its a mod inwhich you NEED to be in a faction independents are what make discovery discovery i supose youl lwant to remove special roleplay requests or guard ids next or remove caps entierly if you strom(and the rest of the indie haters) worked with the ones that roleplayed alot of the problems thatcexist would be greatly deminished punish the ones who break the rules not the ones that play there part(ie me MB52 Tenacity to name a few of a rather large amount) getting to your comment about bypassing parts of oles you dont like,what if your simply unable to use them (ie me with fighters or bombers) yet you need them to get higher in rank(ie samy me to get the fort Louisbourg back) then what,your wrongly limited because of something that is to often or not beyond your control( all the training in the world wont help me in fighters there simply to fast its like*pew pew pew=dead). im a slower more Tactical thinker,more akin to an Admrial or a genenral not a fighter jock capitol class ships give me that style of play call me retarded call me slow cal lme whatever but unless freelancer allowsa a joystick fighters and bombers for me are out of the question.and you strom would drive me along with alot of other roleplayers away from the mod because they are in MY same boat How to make official factions better? - DAnvilFan - 12-17-2009 I am in complete support of Faction Leader IDs, as well as restriction of Battleships by the factions. This is because in my opinion factions are much more likely to be disciplined than most any Independent player. When you are part of a collective, you have to act in a kind of way that represents your faction without hurting its reputation. How to make official factions better? - Shryke - 12-17-2009 Why give official factions an advantage when they already have several? This just reeks of elitism, and severely discourages independent players (this still is Freelancer, not Factionlancer) and independent factions. If you want to make official factions better don't do it at the expense of everyone else. How to make official factions better? - OutlawBullet - 12-17-2009 ' Wrote:if were so much of a problm google FREEWORLDS its a mod inwhich you NEED to be in a faction Well, as an active player of the Freeworlds Mod, I would have to say, things are a vast improvement. And, you can start as a totally indie civ, or indie pirate. So no, you don't "have" to join a faction. Joining a faction there only means that you'll receive faction benefits, i.e. ships, capital ships, ability to land on special bases. Though, I agree that it isn't for discovery. I personally feel the better bases, maybe a special ship, and lower price commodities would work out very well. Then give factions the ability to OoRP blowup any tresspassers. How to make official factions better? - Cannon - 12-17-2009 *sigh* this thread is not about harming non-official faction players - it was about what be can done to support official factions - how to make official factions better - not by forcing people into them but by making them great thing to join because it is more fun. How to make official factions better? - Turkish - 12-17-2009 ' Wrote:*sigh* this thread is not about harming non-official faction players - it was about what be can done to support official factions - how to make official factions better - not by forcing people into them but by making them great thing to join because it is more fun. What about Hook'd technological boons? Something along the lines of implementing sensor dampening technology on a single Osiris for the Order. Don't kill me. Its just an example. How to make official factions better? - barrenwzste - 12-17-2009 Cannon, I understand what you are trying to do here, but the only way you can do it is by limiting the Indies access to something. No matter if you make something new for the factions or restrict something old, you have to limit the Indies access to it. If you want to encourage faction growth and participation you have to give them some kind of advantages over being an Indie. You have to balance the Indie ability to ignore faction limits, restrictions, and guidelines with something. I see no problem with limiting Indie ship tonnage and trade routes as a balance to thier freedom and lack of other limitations. Factions would have expanded routes, tonnage, and cooperation. Indies would have expanded range, equipment loadouts, and freedom of expression. That sounds fair, doesn't it? |