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To: Dev Team (RE: Economy) - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: To: Dev Team (RE: Economy) (/showthread.php?tid=105238) |
To: Dev Team (RE: Economy) - Michael Trenton - 09-22-2013 Hi, I know you're busy, I'll keep it really short: Is there an economy team? And can I be apart of the team? I promise to be objective, follow RP events, and to not hinder gameplay. Signed, Michael Trenton RE: To: Dev Team (RE: Economy) - Soul Reaper - 09-22-2013 Me too, though I'd rather have the whole economy "team" changed directly. /signed RE: To: Dev Team (RE: Economy) - nOmnomnOm - 09-22-2013 I heard they are working on getting the illegal commodities up in price so its more worth to do it. Such as artifacts. RE: To: Dev Team (RE: Economy) - Michael Trenton - 09-22-2013 I agree with them if that's what they're doing. I think smugglers should be getting between 10-20% more per hour of smuggling. Perhaps even more if the risk of being caught is higher and the price of the commodities reflect the RP lore of the base. If you increase the value of running contraband routes, then an increase of smugglers and anti-smugglers would happen. Definitely a plus for pirate and police groups alike. RE: To: Dev Team (RE: Economy) - GrnRaptor - 09-23-2013 I admit to interest in working the economy for this mod. RE: To: Dev Team (RE: Economy) - Govedo13 - 09-25-2013 as far as I know this is the economy thing: http://webbrain.com/user/id/15109 It is ran by Xoria |