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In game kills affect RP mechanically - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: In game kills affect RP mechanically (/showthread.php?tid=110720) |
In game kills affect RP mechanically - lIceColon - 01-23-2014 Specifically, a tag-to-tag kill counter that also has an affect on the official lore due to the statistics it provides the kill counter will be on a spreadsheet or something, showing kills made by factions and the factions that got killed For a kill to count, the person killed has to be tagged, so does the person doing the killing, Goes without saying it has to happen in the RP environment and not conn. If both players are official tagged, eg. LN killed RM, then it counts as a official kill If one of the players are official tagged but the other is an indie, eg. RNS killed BAF or RM killed LNS, then it counts as 3 indie kills If both players are indie tagged eg. HMS killed RNS then it counts as 1 indie kill if the kill does not involve a tagged player, then it does not register Possible lore consequences, eg. In a War between houses 15 official tagged faction kills = inRP loss of 1 battleship 100 indie kills = inRP loss of 1 battleship And since there aren't a lot of battleships lore-wise, then the loss of 1 battleship would affect the lore severely. eg. In a pirate - lawful war 30 official tagged faction kills = inRP reduction or boost in traders/patrols/pirate activity And then, like it or not in game actions will at least have some sort of lore consequences and everyone may be more involved or even encouraged to join factions or at least be less oorp 3. Ways to counter abuse: If a report involving a kill is made, the side at fault will get a severe reduction in kill count as penalty or something Since some of the players will be official tagged, they will hopefully be on a good behavior and not be oorp And officials might encourage the indies to be more inrp RE: In game kills affect RP mechanically - Curios - 01-23-2014 Nope.avi RE: In game kills affect RP mechanically - Diana Dumitrescu - 01-23-2014 Too many conditionings based on tag-to-tag kill. If LN kill RM... or RNS kill BAF... So... no. Will never be implemented. RE: In game kills affect RP mechanically - Sabru - 01-23-2014 (01-23-2014, 11:28 AM)Curios Wrote: Nope.avi *repeats on a loop* (01-23-2014, 11:28 AM)Curios Wrote: Nope.avi (01-23-2014, 11:28 AM)Curios Wrote: Nope.avi (01-23-2014, 11:28 AM)Curios Wrote: Nope.avi (01-23-2014, 11:28 AM)Curios Wrote: Nope.avi (01-23-2014, 11:28 AM)Curios Wrote: Nope.avi RE: In game kills affect RP mechanically - Jack_Henderson - 01-23-2014 No. Seriously, no. Big factions with skilled players would be ruling all of Sirius in a few months. This is not a pvp server where you define yourself by frags/death ratio. Drive the storyline by intelligent roleplay instead of senseless death/kill count. RE: In game kills affect RP mechanically - sindroms - 01-23-2014 Remove blue messages. RE: In game kills affect RP mechanically - Birdtalon - 01-23-2014 (01-23-2014, 01:31 PM)sindroms Wrote: Remove blue messages. No. To both ideas. I like my album of lns indie blue messages. RE: In game kills affect RP mechanically - roadrunner - 01-23-2014 go play COD This is a RP server so no RE: In game kills affect RP mechanically - Slavik - 01-23-2014 The only way to make lore changes enjoyable is through prior discussion with the people you want to alter the lore with. For instance if sairs and OC want a lorechanging war in the sigmas they got to talk on what is going to happen. Or what might happen if said event is won with X condition. Killcounters will just turn this server even more into a pew fest. It already is to much PVP oriented if you ask me RE: In game kills affect RP mechanically - Papa Oomaumau - 01-23-2014 No We really don't need more scripts running. Also, punishing people for who they choose to hang around with, or worse, new recruits to a faction is... ...just no. |