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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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In game kills affect RP mechanically

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Poll: Tag kill counter that has effect on lore?
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In game kills affect RP mechanically
Offline lIceColon
01-23-2014, 10:52 AM, (This post was last modified: 01-23-2014, 10:56 AM by lIceColon.)
#1
Member
Posts: 878
Threads: 89
Joined: Feb 2013

Specifically, a tag-to-tag kill counter that also has an affect on the official lore due to the statistics it provides

the kill counter will be on a spreadsheet or something, showing kills made by factions and the factions that got killed

For a kill to count, the person killed has to be tagged, so does the person doing the killing, Goes without saying it has to happen in the RP environment and not conn.

If both players are official tagged, eg. LN killed RM, then it counts as a official kill
If one of the players are official tagged but the other is an indie, eg. RNS killed BAF or RM killed LNS, then it counts as 3 indie kills
If both players are indie tagged eg. HMS killed RNS then it counts as 1 indie kill
if the kill does not involve a tagged player, then it does not register

Possible lore consequences,
eg. In a War between houses
15 official tagged faction kills = inRP loss of 1 battleship
100 indie kills = inRP loss of 1 battleship

And since there aren't a lot of battleships lore-wise, then the loss of 1 battleship would affect the lore severely.

eg. In a pirate - lawful war
30 official tagged faction kills = inRP reduction or boost in traders/patrols/pirate activity

And then, like it or not in game actions will at least have some sort of lore consequences and everyone may be more involved or even encouraged to join factions or at least be less oorp

3. Ways to counter abuse:
If a report involving a kill is made, the side at fault will get a severe reduction in kill count as penalty or something
Since some of the players will be official tagged, they will hopefully be on a good behavior and not be oorp
And officials might encourage the indies to be more inrp

No atmosphere? GTFO.
The propeller is the greatest invention of all time.
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Offline Curios
01-23-2014, 11:28 AM,
#2
Member
Posts: 2,719
Threads: 88
Joined: Sep 2009

Nope.avi

[Image: bhglogo.png]
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Offline Diana Dumitrescu
01-23-2014, 11:34 AM,
#3
Member
Posts: 93
Threads: 14
Joined: Jul 2013

Too many conditionings based on tag-to-tag kill. If LN kill RM... or RNS kill BAF...
So... no. Will never be implemented.
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Offline Sabru
01-23-2014, 11:39 AM,
#4
Member
Posts: 2,274
Threads: 262
Joined: Jan 2012

(01-23-2014, 11:28 AM)Curios Wrote: Nope.avi

*repeats on a loop*

(01-23-2014, 11:28 AM)Curios Wrote: Nope.avi
(01-23-2014, 11:28 AM)Curios Wrote: Nope.avi
(01-23-2014, 11:28 AM)Curios Wrote: Nope.avi
(01-23-2014, 11:28 AM)Curios Wrote: Nope.avi
(01-23-2014, 11:28 AM)Curios Wrote: Nope.avi

[Image: 9KgNaeX.png]
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Offline Jack_Henderson
01-23-2014, 01:27 PM,
#5
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

No. Seriously, no.
Big factions with skilled players would be ruling all of Sirius in a few months.
This is not a pvp server where you define yourself by frags/death ratio.

Drive the storyline by intelligent roleplay instead of senseless death/kill count.

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Online sindroms
01-23-2014, 01:31 PM,
#6
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

Remove blue messages.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Birdtalon
01-23-2014, 02:18 PM,
#7
Member
Posts: 2,053
Threads: 93
Joined: Apr 2009

(01-23-2014, 01:31 PM)sindroms Wrote: Remove blue messages.

No. To both ideas. I like my album of lns indie blue messages.

[Image: MiPYb7j.png]
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Offline roadrunner
01-23-2014, 02:27 PM,
#8
Member
Posts: 393
Threads: 18
Joined: May 2007

go play COD
This is a RP server
so no

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I am not a native English Speaker, so i make grammar errors.
But it annoys me when people make silly comments about that... especially brits who for the most part can't speak their own language let alone anyone elses!
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Offline Slavik
01-23-2014, 02:35 PM,
#9
Member
Posts: 929
Threads: 65
Joined: Aug 2007

The only way to make lore changes enjoyable is through prior discussion with the people you want to alter the lore with.

For instance if sairs and OC want a lorechanging war in the sigmas they got to talk on what is going to happen. Or what might happen if said event is won with X condition.

Killcounters will just turn this server even more into a pew fest. It already is to much PVP oriented if you ask me

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once known as Richard Farbridge, OBE and Ronaldo Benitez
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Offline Papa Oomaumau
01-23-2014, 06:27 PM,
#10
Member
Posts: 227
Threads: 5
Joined: Dec 2012

No
We really don't need more scripts running.

Also, punishing people for who they choose to hang around with, or worse, new recruits to a faction is...

...just no.

[Image: 45PXH3X.png]
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