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Generic Hauler ID? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Generic Hauler ID? (/showthread.php?tid=132254) |
Generic Hauler ID? - TheFreelancer - 08-03-2015 Well.... I dont know if someone has suggested this before me, but anyways, Basically, take a freelancer ID, remove some of the features (for example forfilling bountys!) And allow them to use 4200 transports (Also make them nodock with shipping companys!) Vote: Should It be in the game or not? Note: I wont be voting for this, because some people have been around much longer, and i want to see what they think! For example..... Haulers are independant people who make money off hauling cargo, They are not affiliated with any faction, and work for themselves Pilot carrying this quasi-lawful ID is a Hauler, who: Can attack any ship in self-defense or to protect an friendly or allied ship. Cannot use any transports with more than 4,200 cargo, except for the Pirate Train. Cannot participate in unlawful actions except as described above. Allowed ships: Fighters, Freighters, Transports, Gunboats RE: Generic Hauler ID? - TheFreelancer - 08-03-2015 (08-03-2015, 01:16 PM)SpaceTime Wrote: Nope. Corporate IDs should have superior cargo space. Well, maybe somthing like 4200 cargo or somthing... Edit: Modified the ID a little, to make it more viable, rather than putting shipping companys out of buisness! RE: Generic Hauler ID? - sindroms - 08-03-2015 Funny thing, we used to have a Independent Trader ID. It was merged with the current FL ID. Anyway, if you want big toys, you will need to work for the big boys. No way around it. RE: Generic Hauler ID? - TheFreelancer - 08-03-2015 (08-03-2015, 01:20 PM)sindroms Wrote: Funny thing, we used to have a Independent Trader ID. I honestly think it would be a nice thing to have, so you dont have to join a massive corporation to use a large transport! (It might need to be edited a little though!) RE: Generic Hauler ID? - Antonio - 08-03-2015 Putting it on 4.2k will make it almost equal to some factions like IMG who has 4.3k restriction. RE: Generic Hauler ID? - Sabru - 08-03-2015 NOPE @sindroms said it best. you want really big trans, join a corp or become a corp indie. we dont need FLs with uber big cargo ships. RE: Generic Hauler ID? - TheFreelancer - 08-03-2015 I guess, I didnt really think about it, just poped into my head, thought it would be an alright idea, until you mentioned the flaws, ah well..... RE: Generic Hauler ID? - Coin - 08-03-2015 (08-03-2015, 01:27 PM)TheFreelancer Wrote: I guess, I didnt really think about it, just poped into my head, thought it would be an alright idea, until you mentioned the flaws, ah well..... But that's ok. Keep posting the ideas, and about 1/10 will gain traction and develop into something beautiful RE: Generic Hauler ID? - TheFreelancer - 08-03-2015 (08-03-2015, 01:32 PM)Coin Wrote:(08-03-2015, 01:27 PM)TheFreelancer Wrote: I guess, I didnt really think about it, just poped into my head, thought it would be an alright idea, until you mentioned the flaws, ah well..... Next time on my random ideas that came from thin air............ RE: Generic Hauler ID? - Fluffyball - 08-03-2015 I don't know. Since there are already house variants of the vessels, I can't say why Large Train and Advanced Train should not be open for Freelancers or ID that can trade only. They are, well, generic after all and they are, in most cases, overpriced compared to the house versions. |