![]() |
|
How do you describe Discovery's 'Endgame Content' or 'Maxing Out' - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: How do you describe Discovery's 'Endgame Content' or 'Maxing Out' (/showthread.php?tid=139676) |
How do you describe Discovery's 'Endgame Content' or 'Maxing Out' - sindroms - 05-23-2016 While working on my tutorial video for newbies, this is one of the topics I ended up having to address after having ended the previous one with a line that ''battleships ain't the goal of disco''. So what is? Even though we are an RP Community and the server is strictly an RP one - Discovery Freelancer if viewed as a game, is not a RPG, there is no level cap or ship/equipment progression as it once might have been at some point in the past. While in the original game you ''maxed out'' once you obtained an eagle with nomad blasters, it is much more differently here, where roleplay is the focus. My own thoughts are, obviously, highly influenced by my own experiences over the years and, much to my surprise, when I brought this up on Teamspeak - the answers different completely from what I expected. So instead of my own description, instead I will be referring to the ''goal'' you peeps seem to see as the most plausible. So please, community members, how would YOU describe what ''maxing out'' on Disco is. What is our ''endgame''? After there are a sufficient amount of replies, I will share my own thoughts and my own interpretation of the whole thing, but for now I do not want the opening post to influence it. RE: How do you describe Discovery's 'Endgame Content' or 'Maxing Out' - Corile - 05-23-2016 When you stop trading for money and start doing it for RP. RE: How do you describe Discovery's 'Endgame Content' or 'Maxing Out' - casualty - 05-23-2016 (05-23-2016, 10:03 AM)Protégé Wrote: When you stop trading for money and start doing it for RP. Isn't it a beginning of the game rather than the endgame? RE: How do you describe Discovery's 'Endgame Content' or 'Maxing Out' - Antonio - 05-23-2016 To put it bluntly - there is no absolute maxout. A relative maxout would be when you feel you have enough characters you want to roleplay with, reached the level of roleplay you intended to acomplish when you made a character and/or own a certain amount of cash to equip the ships of those characters. The key word here is relative - said maxout can change at any given moment, should the player feel the need to create more characters, equip more ships or continue progressing through roleplay. If one reaches a point where he maxed out completely, chances are he will get bored quickly because there are no goals he needs to fulfil anymore and he continues playing the game "just for the sake of playing". That's why none of us actually can max out, otherwise we'd just stop playing the game altogether or set ourselves a new goal (be it making ships, progressing roleplay or something else) in which case we aren't maxed out anymore. Relative max outs are a common thing, and they eventually go away simply for the sake of a player to keep developing himself and his characters on one way or another. RE: How do you describe Discovery's 'Endgame Content' or 'Maxing Out' - Jack_Henderson - 05-23-2016 There is literally no endgame for Disco if you do not go for faction leadership and diplomacy/political roleplay. Also "playing with others" and developing plot/rp arcs is endgame for me. But that's likely just a tiny sector for a very specialised type of player. A "mainstream" endgame... uhhhh.... have ships everywhere, so you can jump into every action you feel like on every side? This seems to be the case with many veteran players at least. Whether it is a "goal", I cannot say. It just happens for me, without being a goal. RE: How do you describe Discovery's 'Endgame Content' or 'Maxing Out' - 7AlphaOne1 - 05-23-2016 (05-23-2016, 10:13 AM)casualty Wrote:(05-23-2016, 10:03 AM)Protégé Wrote: When you stop trading for money and start doing it for RP. Not really, no. At the initial stages, money is the primary goal, to fund other vessels and RP. Once that a player is fully dedicated to RP, however, trading becomes a channel for RP as well, and takes second preference at best RE: How do you describe Discovery's 'Endgame Content' or 'Maxing Out' - 7AlphaOne1 - 05-23-2016 Also, In disco, there is no "endgame". The planets keep spinning. So do the stories. RE: How do you describe Discovery's 'Endgame Content' or 'Maxing Out' - Ramke - 05-23-2016 I don't see Discovery as having an end-game at all. It's a game where you are supposed to live as your character in a dynamic, ever-changing universe. It's what seperates roleplay servers (where the goal is to just roleplay, develop characters) against gameplay (PvP, PvE ones, where your endgame is reaching the highest pvp league/having the biggest, kitted out ships and fighting the hardest enemies). Ofcourse, gameplay wise, end-game is basically when you have all that you desire ships-wise, equipment-wise and probably developed your character to the point where you're clueless on where to go and what to do anymore. Then again, as Antonio said, you'd just start new "projects" and establish new goals. Really, I don't think there is an end-game to a place where the game goal is basically just existing within the world. RE: How do you describe Discovery's 'Endgame Content' or 'Maxing Out' - Thyrzul - 05-23-2016 The entirety of Gallia ends up being a democratic republic without any remnants of the monarchy around. That's my endgame. So I guess I'll be staying around for a while, but that was pretty much the goal of choosing such an endgame. Though in case that happens in my life I guess I'll just look for an other one.
RE: How do you describe Discovery's 'Endgame Content' or 'Maxing Out' - Caelumaresh - 05-23-2016 I have to agree with most here. Discovery has no true endgame. You basically keep stockpiling credits into eternity, build up a nice RP, and continue on with that story for as long as you can. In my view Disco also doesnt as of yet have a true goal set. Thyrzuls example is a nice one, where you devote a lot of your time on a singular goal. But in disco there are many goals that you can achieve, and still have more to devote time to. |