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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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How do you describe Discovery's 'Endgame Content' or 'Maxing Out'

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How do you describe Discovery's 'Endgame Content' or 'Maxing Out'
Offline sindroms
05-23-2016, 10:00 AM, (This post was last modified: 05-23-2016, 10:02 AM by sindroms.)
#1
Member
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While working on my tutorial video for newbies, this is one of the topics I ended up having to address after having ended the previous one with a line that ''battleships ain't the goal of disco''.

So what is?

Even though we are an RP Community and the server is strictly an RP one - Discovery Freelancer if viewed as a game, is not a RPG, there is no level cap or ship/equipment progression as it once might have been at some point in the past. While in the original game you ''maxed out'' once you obtained an eagle with nomad blasters, it is much more differently here, where roleplay is the focus.

My own thoughts are, obviously, highly influenced by my own experiences over the years and, much to my surprise, when I brought this up on Teamspeak - the answers different completely from what I expected. So instead of my own description, instead I will be referring to the ''goal'' you peeps seem to see as the most plausible.

So please, community members, how would YOU describe what ''maxing out'' on Disco is. What is our ''endgame''?
After there are a sufficient amount of replies, I will share my own thoughts and my own interpretation of the whole thing, but for now I do not want the opening post to influence it.

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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Corile
05-23-2016, 10:03 AM,
#2
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When you stop trading for money and start doing it for RP.




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Offline casualty
05-23-2016, 10:13 AM,
#3
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(05-23-2016, 10:03 AM)Protégé Wrote: When you stop trading for money and start doing it for RP.

Isn't it a beginning of the game rather than the endgame?
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Offline Antonio
05-23-2016, 10:45 AM,
#4
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To put it bluntly - there is no absolute maxout.

A relative maxout would be when you feel you have enough characters you want to roleplay with, reached the level of roleplay you intended to acomplish when you made a character and/or own a certain amount of cash to equip the ships of those characters.

The key word here is relative - said maxout can change at any given moment, should the player feel the need to create more characters, equip more ships or continue progressing through roleplay. If one reaches a point where he maxed out completely, chances are he will get bored quickly because there are no goals he needs to fulfil anymore and he continues playing the game "just for the sake of playing". That's why none of us actually can max out, otherwise we'd just stop playing the game altogether or set ourselves a new goal (be it making ships, progressing roleplay or something else) in which case we aren't maxed out anymore.

Relative max outs are a common thing, and they eventually go away simply for the sake of a player to keep developing himself and his characters on one way or another.
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Offline Jack_Henderson
05-23-2016, 10:45 AM,
#5
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There is literally no endgame for Disco if you do not go for faction leadership and diplomacy/political roleplay. Also "playing with others" and developing plot/rp arcs is endgame for me. But that's likely just a tiny sector for a very specialised type of player.

A "mainstream" endgame... uhhhh.... have ships everywhere, so you can jump into every action you feel like on every side? This seems to be the case with many veteran players at least. Whether it is a "goal", I cannot say. It just happens for me, without being a goal.

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Offline 7AlphaOne1
05-23-2016, 10:48 AM,
#6
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(05-23-2016, 10:13 AM)casualty Wrote:
(05-23-2016, 10:03 AM)Protégé Wrote: When you stop trading for money and start doing it for RP.

Isn't it a beginning of the game rather than the endgame?

Not really, no. At the initial stages, money is the primary goal, to fund other vessels and RP. Once that a player is fully dedicated to RP, however, trading becomes a channel for RP as well, and takes second preference at best

Need some software for FL?looking of a whole database? click here!
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Offline 7AlphaOne1
05-23-2016, 10:50 AM,
#7
Gravedig = BAD
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Also, In disco, there is no "endgame". The planets keep spinning. So do the stories.

Need some software for FL?looking of a whole database? click here!
[Image: cHIlw3P.png]
Jay's Quotes
TO FLOOD OR NOT TO FLOOD, THAT IS THE QUESTION.
(04-18-2016, 12:10 AM)Garrett Jax Wrote: Well, I've managed to piss off Snak3, Ageira, LH~, Furries, Wisp, but at least Beast is happy.
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Offline Ramke
05-23-2016, 10:53 AM,
#8
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I don't see Discovery as having an end-game at all. It's a game where you are supposed to live as your character in a dynamic, ever-changing universe. It's what seperates roleplay servers (where the goal is to just roleplay, develop characters) against gameplay (PvP, PvE ones, where your endgame is reaching the highest pvp league/having the biggest, kitted out ships and fighting the hardest enemies).

Ofcourse, gameplay wise, end-game is basically when you have all that you desire ships-wise, equipment-wise and probably developed your character to the point where you're clueless on where to go and what to do anymore. Then again, as Antonio said, you'd just start new "projects" and establish new goals.

Really, I don't think there is an end-game to a place where the game goal is basically just existing within the world.
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Offline Thyrzul
05-23-2016, 11:32 AM, (This post was last modified: 05-23-2016, 11:33 AM by Thyrzul.)
#9
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The entirety of Gallia ends up being a democratic republic without any remnants of the monarchy around. That's my endgame. So I guess I'll be staying around for a while, but that was pretty much the goal of choosing such an endgame. Though in case that happens in my life I guess I'll just look for an other one.

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Offline Cælumaresh
05-23-2016, 11:41 AM,
#10
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I have to agree with most here. Discovery has no true endgame. You basically keep stockpiling credits into eternity, build up a nice RP, and continue on with that story for as long as you can. In my view Disco also doesnt as of yet have a true goal set. Thyrzuls example is a nice one, where you devote a lot of your time on a singular goal. But in disco there are many goals that you can achieve, and still have more to devote time to.

This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.


Qui desiderat pacem, praeparet bellum

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