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Talking heads - Printable Version

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Talking heads - looqas - 03-24-2009

I'm pretty sure someone has aired this idea, but to re-capture the idea I think it would be quite nice to replace the "Mission Commander" and other suitable face animations with the small animation of members of this community.

I know it's a hard task since 99% of us are ugly mugs, but... :P


But seriously. I think they look very dated and could need a facelift (pun intended). Even if not actually going for Hoodlum saying "Good work, but you are not done yet. Head to the next waypoint where there are more hostiles.", I think someone at this community has done some CGI animation and rendering.


Talking heads - Marburg - 03-24-2009

Although (imho) not practical in the cheap & easy grand scheme sense, the basic root of this idea doesn't suck


Talking heads - Guest - 03-24-2009

if teh hoodlum popped up on my screan i'd run fast *laugh*


But nah, just that eac factions missions should have their own npc faces or at least those which show up when you are scanned.


Talking heads - Tenacity - 03-24-2009

it's more like this...

Hoodlum Face:
"We show you leaving the mission area, return to the fight or I will banhammer you back to Bastille!"


Talking heads - Turkish - 03-24-2009

I think I might die if Jes' appeared in my FL screen.


Talking heads - bluntpencil2001 - 03-24-2009

lol, I can imagine me, Blodo and Koolmo's faces yelling obscenities at Kusari traders.

Awesome!


Talking heads - tazuras - 03-24-2009

I like the creativity of this idea but I think that it would break the fourth wall as NPC's in the game do not have real peoples faces. It would probably be a small break though. Or additionally some of these peoples faces could be turned into the textures of the NPC's faces, now that would be awesome!


Talking heads - Tenacity - 03-24-2009

how about we just use the avatars of people in the game.

I would love to see my windowlicking cat telling me to shoot up the BHG =P


Talking heads - swift - 03-24-2009

I'd just like it if Kusarians spoke with a Asianish accent, Bretonians with a Brithish one, Libertonians stay the same, and Rheinlanders with a slight German accent.

Also, I believe we should perhaps add some more voices into the game, replace some, some just add anew.


Talking heads - Friday - 03-24-2009

How generic are the voices? Are they hardcoded - or can new resource IDs be assigned for this?