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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Talking heads

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Talking heads
Offline looqas
03-24-2009, 07:05 AM, (This post was last modified: 03-24-2009, 08:01 AM by looqas.)
#1
Member
Posts: 1,830
Threads: 170
Joined: Feb 2008

I'm pretty sure someone has aired this idea, but to re-capture the idea I think it would be quite nice to replace the "Mission Commander" and other suitable face animations with the small animation of members of this community.

I know it's a hard task since 99% of us are ugly mugs, but... :P


But seriously. I think they look very dated and could need a facelift (pun intended). Even if not actually going for Hoodlum saying "Good work, but you are not done yet. Head to the next waypoint where there are more hostiles.", I think someone at this community has done some CGI animation and rendering.

Flying under radar.
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Offline Marburg
03-24-2009, 07:10 AM,
#2
Member
Posts: 3,446
Threads: 122
Joined: Jun 2007

Although (imho) not practical in the cheap & easy grand scheme sense, the basic root of this idea doesn't suck

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Guest
03-24-2009, 07:14 AM,
#3
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if teh hoodlum popped up on my screan i'd run fast *laugh*


But nah, just that eac factions missions should have their own npc faces or at least those which show up when you are scanned.
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Offline Tenacity
03-24-2009, 07:17 AM,
#4
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Posts: 9,496
Threads: 635
Joined: Apr 2008

it's more like this...

Hoodlum Face:
"We show you leaving the mission area, return to the fight or I will banhammer you back to Bastille!"

[Image: Tenacity.gif]
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Offline Turkish
03-24-2009, 07:23 AM,
#5
Member
Posts: 2,617
Threads: 50
Joined: Aug 2007

I think I might die if Jes' appeared in my FL screen.

[Image: LibreIISuper_Small.png]

I have a fetish for all things Norse.
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Offline bluntpencil2001
03-24-2009, 07:26 AM,
#6
Member
Posts: 5,088
Threads: 66
Joined: May 2007

lol, I can imagine me, Blodo and Koolmo's faces yelling obscenities at Kusari traders.

Awesome!

[Image: sig-9566.jpg]
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Offline tazuras
03-24-2009, 07:32 AM,
#7
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

I like the creativity of this idea but I think that it would break the fourth wall as NPC's in the game do not have real peoples faces. It would probably be a small break though. Or additionally some of these peoples faces could be turned into the textures of the NPC's faces, now that would be awesome!

[Image: l2gnAQh.png]
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Offline Tenacity
03-24-2009, 07:33 AM,
#8
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

how about we just use the avatars of people in the game.

I would love to see my windowlicking cat telling me to shoot up the BHG =P

[Image: Tenacity.gif]
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Offline swift
03-24-2009, 07:36 AM,
#9
Member
Posts: 2,838
Threads: 61
Joined: Jul 2008

I'd just like it if Kusarians spoke with a Asianish accent, Bretonians with a Brithish one, Libertonians stay the same, and Rheinlanders with a slight German accent.

Also, I believe we should perhaps add some more voices into the game, replace some, some just add anew.

<span style="font-familyTonguealatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.
</span></span>
<span style="color:#33FFFF">The CFF</span>
<span style="color:#33FF33">CFF Communication Channel and RP Collection</span>
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Offline Friday
03-24-2009, 07:44 AM,
#10
Member
Posts: 1,897
Threads: 76
Joined: Aug 2007

How generic are the voices? Are they hardcoded - or can new resource IDs be assigned for this?

[Image: GMG_banner.png]

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