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/base supplies for the whole inventory - Printable Version

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/base supplies for the whole inventory - Dr. Richard Batsbak - 03-20-2023

Hello my dear devs Smile

I just saw Alex's post.
The /base supplies command is awesome.
Not only does it make it easy to check what is needed, but since it is listed in the DCAce.log, it can be easily exported to Excel.
Now the question is: is it possible to have this for the whole inventory of a pob?

I personally think that having an excel sheet (or whatever someone prefers) is much clearer than the ingame inventory,


RE: /base supplies for the whole inventory - Chenzo- - 03-20-2023

It is indeed awesome, I've pm'd my thanks as soon as I saw the post!

The only other option was to "force" the essential commodities to appear as the first items under the "/shop" command.

Regardless, makes life much easier.


RE: /base supplies for the whole inventory - Stewgar - 03-20-2023

Was this plugin tested behind the scenes on select ships? I know of somebody that could not jettison the Kidnapped VIPs in space prior to this being activated.

Does the jettison block extend to trading the commodity?


RE: /base supplies for the whole inventory - NOVA-5 - 03-20-2023

Can't jettison Kidnapped VIPs manually but you can if you bind a key for it in your game control options.


RE: /base supplies for the whole inventory - Aingar - 03-20-2023

(03-20-2023, 03:29 PM)NOVA-5 Wrote: Can't jettison Kidnapped VIPs manually but you can if you bind a key for it in your game control options.

The fix made it so that 'jettison all' keybind doesn't bypass that restricton. The only way to get rid of VIPs now is to sell on an NPC base. Or dying.

(03-20-2023, 01:47 PM)Racerdude Wrote: Was this plugin tested behind the scenes on select ships? I know of somebody that could not jettison the Kidnapped VIPs in space prior to this being activated.

Does the jettison block extend to trading the commodity?

Previously the plugin only blocked the jettison if you tried to jettison it via the inventory button. 'Jettison All' keybind bypasssed that restriction. That's what was fixed, see above.


RE: /base supplies for the whole inventory - Redcroft - 03-20-2023

Cant we also use this to fix crew on Caps? Big Grin


RE: /base supplies for the whole inventory - Aingar - 03-20-2023

(03-20-2023, 05:40 PM)Redcroft Wrote: Cant we also use this to fix crew on Caps? Big Grin

What do you mean?


RE: /base supplies for the whole inventory - Redcroft - 03-20-2023

(03-20-2023, 05:43 PM)Aingar Wrote:
(03-20-2023, 05:40 PM)Redcroft Wrote: Cant we also use this to fix crew on Caps? Big Grin

What do you mean?

fixate the crew to caps cargo for rp


RE: /base supplies for the whole inventory - LuckyOne - 03-20-2023

He means limit the max Crew (or humans) you can load on particular ship type.

Personally, I feel that this change regarding VIPs is a bit too harsh. It is something that potentially removes another group activity of people building and using "smuggling hubs" that need to be discovered (and then subsequentially sieged by the lawful factions) in favour of something that nobody ever does (freighter trading).

I would keep the limit for Barges, as that was really an overkill exploit, but I don't really see a problem with 5kers.

Let the players deal with the issue inRP, instead of imposing some artificial limits.


RE: /base supplies for the whole inventory - Redcroft - 03-20-2023

Nah what i did try to say is if wip's can be fixated so it cant be jettisoned out can normal ship crew also made so that it can be locked on caps like some equipment?
Is that doable?