• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod FLHook Projects
1 2 Next »
/base supplies for the whole inventory

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): 1 2 Next »
/base supplies for the whole inventory
Offline Dr. Richard Batsbak
03-20-2023, 01:08 PM,
#1
20yrs & I Only Got This Title
Posts: 228
Threads: 63
Joined: Mar 2022

Hello my dear devs Smile

I just saw Alex's post.
The /base supplies command is awesome.
Not only does it make it easy to check what is needed, but since it is listed in the DCAce.log, it can be easily exported to Excel.
Now the question is: is it possible to have this for the whole inventory of a pob?

I personally think that having an excel sheet (or whatever someone prefers) is much clearer than the ingame inventory,
Reply  
Offline Chenzo-
03-20-2023, 01:45 PM,
#2
Cardamine Consigliere
Posts: 1,178
Threads: 146
Joined: Jan 2010

It is indeed awesome, I've pm'd my thanks as soon as I saw the post!

The only other option was to "force" the essential commodities to appear as the first items under the "/shop" command.

Regardless, makes life much easier.

Reply  
Offline Stewgar
03-20-2023, 01:47 PM,
#3
Member
Posts: 568
Threads: 43
Joined: Mar 2013

Was this plugin tested behind the scenes on select ships? I know of somebody that could not jettison the Kidnapped VIPs in space prior to this being activated.

Does the jettison block extend to trading the commodity?

It ain't about what you are capable of, it's about what you're willing to do.
Reply  
Online NOVA-5
03-20-2023, 03:29 PM,
#4
Smegger
Posts: 1,389
Threads: 63
Joined: Jan 2009

Can't jettison Kidnapped VIPs manually but you can if you bind a key for it in your game control options.
Reply  
Offline Aingar
03-20-2023, 04:55 PM,
#5
Armed to the Teeth Developer
Posts: 1,078
Threads: 64
Joined: May 2011
Staff roles: Coding Developer
King of FLServer

(03-20-2023, 03:29 PM)NOVA-5 Wrote: Can't jettison Kidnapped VIPs manually but you can if you bind a key for it in your game control options.

The fix made it so that 'jettison all' keybind doesn't bypass that restricton. The only way to get rid of VIPs now is to sell on an NPC base. Or dying.

(03-20-2023, 01:47 PM)Racerdude Wrote: Was this plugin tested behind the scenes on select ships? I know of somebody that could not jettison the Kidnapped VIPs in space prior to this being activated.

Does the jettison block extend to trading the commodity?

Previously the plugin only blocked the jettison if you tried to jettison it via the inventory button. 'Jettison All' keybind bypasssed that restriction. That's what was fixed, see above.
Reply  
Offline Redcroft
03-20-2023, 05:40 PM,
#6
Freedom Fighter
Posts: 425
Threads: 43
Joined: Aug 2013

Cant we also use this to fix crew on Caps? Big Grin
Reply  
Offline Aingar
03-20-2023, 05:43 PM,
#7
Armed to the Teeth Developer
Posts: 1,078
Threads: 64
Joined: May 2011
Staff roles: Coding Developer
King of FLServer

(03-20-2023, 05:40 PM)Redcroft Wrote: Cant we also use this to fix crew on Caps? Big Grin

What do you mean?
Reply  
Offline Redcroft
03-20-2023, 05:44 PM,
#8
Freedom Fighter
Posts: 425
Threads: 43
Joined: Aug 2013

(03-20-2023, 05:43 PM)Aingar Wrote:
(03-20-2023, 05:40 PM)Redcroft Wrote: Cant we also use this to fix crew on Caps? Big Grin

What do you mean?

fixate the crew to caps cargo for rp
Reply  
Offline LuckyOne
03-20-2023, 08:24 PM, (This post was last modified: 03-20-2023, 08:29 PM by LuckyOne.)
#9
Armed to the Teeth
Posts: 494
Threads: 13
Joined: Apr 2020

He means limit the max Crew (or humans) you can load on particular ship type.

Personally, I feel that this change regarding VIPs is a bit too harsh. It is something that potentially removes another group activity of people building and using "smuggling hubs" that need to be discovered (and then subsequentially sieged by the lawful factions) in favour of something that nobody ever does (freighter trading).

I would keep the limit for Barges, as that was really an overkill exploit, but I don't really see a problem with 5kers.

Let the players deal with the issue inRP, instead of imposing some artificial limits.
Reply  
Offline Redcroft
03-20-2023, 09:26 PM, (This post was last modified: 03-20-2023, 09:29 PM by Redcroft.)
#10
Freedom Fighter
Posts: 425
Threads: 43
Joined: Aug 2013

Nah what i did try to say is if wip's can be fixated so it cant be jettisoned out can normal ship crew also made so that it can be locked on caps like some equipment?
Is that doable?
Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode