[Guide] Advanced Equipment - Discovery Freelancer Tutorials - 11-18-2023
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ADVANCED EQUIPMENT GUIDE
Updated 09 / 07 / 2025
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Docking Modules
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.- Press F3 on a ship with a Docking Module installed
- If grouped, process is automatic
- If not grouped, capital ship player needs to select snub and use command /allowdock
- Must remain stationary for 10 seconds before docking is successful
- /listdocked Checks and prints docking bay availability and occupancy details
- /jettisonship <1-4> Force ejects ship docked in chosen bay
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.- Used by Ship Types: Frigates and above
- Fills: 5 cargo per docking module
- Can Dock: Fighters, Bombers & Freighters
- Cargo must be 185 or less to be able to dock on a player ship (referring to Freighters)
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Hyperspace Matrix
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.- Used by Ship Types: All
- Cargo Space Used: 25
- Battery Type: Jump Drive Batteries
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Jump Drives
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.- /jumplist Prints a list of systems you can jump to, separating them by their distance.
- /jump <system> Initiates jumping sequence to chosen system
- /setsector <1-4> Chooses the exit point within the destination system
- /jump blind Opens a collapsing jumphole to Earhart
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.- Ship Types: Cruisers and above
- Cargo Space: 0 Units
- Charge Time: 15 seconds
- Batteries Used: 12, 25, 40, 65, 65, 65
- Quantity per second based on systems jumped. Two system jump uses 40 per second.
- Hole Duration: 30 seconds
- Jump Capacity: 1
- Jump Range: 3
- Matrix Range: 5
- Battery Type: Jump Drive Batteries
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.- Ship Types: Cruisers and above
- Cargo Space: 0 Units
- Charge Time: 30 seconds
- Batteries Used: 6, 12, 20, 32, 32, 32
- Quantity per second based on systems jumped. Two system jump uses 20 per second.
- Hole Duration: 60 seconds
- Jump Capacity: 2
- Jump Range: 3
- Matrix Range: 5
- Battery Type: Jump Drive Batteries
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.- Ship Types: Cruisers and above
- Cargo Space: 0 Units
- Charge Time: 60 seconds
- Batteries Used: 3, 6, 10, 16, 16, 16
- Quantity per second based on system distance. Two system jump uses 10 per second.
- Hole Duration: 120 seconds
- Jump Capacity: 8
- Jump Range: 3
- Matrix Range: 5
- Battery Type: Jump Drive Batteries
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Cloaking Devices
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.- /cloak What the hell did you expect here?
- Shields are disabled during warmup and cloak duration
- Battery consumption is based on speed
- Staying still will use virtually no fuel
- Taking a trade lane while cloaked will quickly deplete fuel
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.- Ship Types: Fighters & Freighters
- Cargo Space: 10 units
- Batteries Used: Based on speed
- Decloak At: 1,500 m
- Warmup: 10 seconds
- Cooldown: 120 seconds
- Battery Type: Cloaking Device Batteries
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.- Ship Types: Gunboats & Cruisers
- Cargo Space: 50 units
- Batteries Used: Based on speed
- Decloak At: 2,500 m
- Warmup: 15 seconds
- Cooldown: 120 seconds
- Battery Type: Cloaking Device Batteries
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.- Ship Types: Battlecruisers & Battleships
- Cargo Space: 200 units
- Batteries Used: Based on speed
- Decloak At: 3,500 m
- Warmup: 20 seconds
- Cooldown: 120 seconds
- Battery Type: Cloaking Device Batteries
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.- Ship Type: Transports
- Cargo Space: 400 units
- Batteries Used: Based on speed
- Decloak At: 2,500 m
- Warmup: 10 seconds
- Cooldown: 120 seconds
- Battery Type: Cloaking Device Batteries
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Cloak Disruptors
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.- Until I learn how these work, this shall remain "blank".
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.- Ship Types: ???
- Cargo Space: 10 units
- Battery Type: Cloaking Device Batteries
- Batteries / Use: 100
- Distance: 8,000 m
- Cooldown: 60 seconds
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.- Ship Types: ???
- Cargo Space: 10 units
- Battery Type: Cloaking Device Batteries
- Batteries / Use: 75
- Distance: 10,000 m
- Cooldown: 45 seconds
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.- Ship Types: ???
- Cargo Space: 10 units
- Battery Type: Cloaking Device Batteries
- Batteries / Use: 50
- Distance: 10,000 m
- Cooldown: 30 seconds
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RE: [Guide] Advanced Equipment - TheKusari - 03-10-2025
Guide Updated.
It's like 90% complete, with what I know and was able to find out. A lot of these details aren't exactly listed in a centralized spot, so there you go everyone.
Those of you who have details on the "???" sections here, please do PM me on the forums so I can add it in.
RE: [Guide] Advanced Equipment - JorgeRyan - 03-10-2025
Doesnt the JD4 allow multiple ships to take the resulting jumphole? The table says one
RE: [Guide] Advanced Equipment - TheKusari - 03-10-2025
(03-10-2025, 10:00 AM)JorgeRyan Wrote: Doesnt the JD4 allow multiple ships to take the resulting jumphole? The table says one
Changed to 8. Overlooked that one.
RE: [Guide] Advanced Equipment - TheKusari - 04-14-2025
Can we add in that the MKIII cloak takes up 400 cargo?
RE: [Guide] Advanced Equipment - TheKusari - 06-25-2025
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.Gave this one a once-over, filled in most of the missing details.
Added in a section regarding cargo capacity limits when using docking modules.
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RE: [Guide] Advanced Equipment - Fish - 06-25-2025
What does "decloak at xyz m" mean? Does it decloak when someone gets close or when they use a distuptor? If the latter, what does the distance mean on the distuptor because they don't align with the distance on the cloaks?
RE: [Guide] Advanced Equipment - Tenshi - 06-25-2025
(06-25-2025, 09:21 AM)Fish Wrote: What does "decloak at xyz m" mean? Does it decloak when someone gets close or when they use a distuptor? If the latter, what does the distance mean on the distuptor because they don't align with the distance on the cloaks?
It means that each cloak automatically turns off if a non-grouped ship enters the vicinity listed. The benefit of cloak disruptors is that the range at which they turn cloaks off is vastly increased. For a light cloaking device with a detection range of 1500m a cloak disruptor of the same size has a range of 8000m.
RE: [Guide] Advanced Equipment - Fish - 06-25-2025
(06-25-2025, 09:27 AM)Tenshi Wrote: (06-25-2025, 09:21 AM)Fish Wrote: What does "decloak at xyz m" mean? Does it decloak when someone gets close or when they use a distuptor? If the latter, what does the distance mean on the distuptor because they don't align with the distance on the cloaks?
It means that each cloak automatically turns off if a non-grouped ship enters the vicinity listed. The benefit of cloak disruptors is that the range at which they turn cloaks off is vastly increased. For a light cloaking device with a detection range of 1500m a cloak disruptor of the same size has a range of 8000m.
That's cool thanks for the clarification. That's actually pretty useful
RE: [Guide] Advanced Equipment - TheKusari - 07-08-2025
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.Updated Jump Drive "How To" to include generating a jumphole into Earhart.
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