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AI Cruiser loadout - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: AI Cruiser loadout (/showthread.php?tid=20074) |
AI Cruiser loadout - Primus Avatar - 05-03-2009 This has been bugging me for quite some time, my Harvester Cruiser has 11 turret mounts of which 1 is a light mortar, 1 is a pulse weapon and others are all Corsair Cruiser turrets. Now with a large number of new corsairs spitting on our friendly relationship and the fact that we didn't have any events in quite some time where we solidified our Alliance with OPG and the Corsair council using 9 corsair turrets has become questionable for me. Rules-wise we're allowed to use them and they are great in Combat but i no longer feel that it makes much sense to use as much as 9, as it marks my loadout to be corsair-based. Harvesters, by story, are supposed to use anything they deem useful from the parts they harvest of interesting ships. Without the alpha code, we cannot invent our own weapons (for gunboat and above) and our ships were, by story, invented in the era when we fought and lost to the Daam K'Vosh and are based on their squid-like design. I'm not asking to use liberty, outcast (example) or any turrets from an enemy faction, but i require a loadout of as many different turrets possible to simulate "you are what you eat" kind of Harvester. Yes, I know about the "Special request" forum but until its opened I'd like to hear suggestions on which turrets I should/can use to simulate this effect. P.S. never mind combat effectiveness, its not important really... AI Cruiser loadout - CCI45-px/Probe149 - 05-03-2009 Basic turrets are always an option. I would also say Zoner, but as Harvesters harvest them when they find a Zoner for their harvesting Harvests (*coughs*) I think this option falls out. AI Cruiser loadout - Primus Avatar - 05-03-2009 ' Wrote:Basic turrets are always an option. I would also say Zoner, but as Harvesters harvest them when they find a Zoner for their harvesting Harvests (*coughs*) I think this option falls out. Not really sure what you meant by that.... and I actually think that option is still interesting. We are about to officially declare neutrality to the Zoners (but keep this subject of my thread) and it may allow me to add 1-2 Zoner turrets. Ok.... basic turrets are also acceptable... if I find any... But there is still a lot more space to fill. Any other suggestions? AI Cruiser loadout - Othman - 05-03-2009 Solaris. AI Cruiser loadout - Primus Avatar - 05-03-2009 ' Wrote:Solaris. great, now its 6/11 L.Mortar Pulse Basic Corsair Solaris Cerberus (best case scenario is when I use 1 of each kind) still 5 open places. AI Cruiser loadout - Othman - 05-03-2009 Is it a regulation for you to use 1 of each? AI Cruiser loadout - Primus Avatar - 05-03-2009 ' Wrote:Is it a regulation for you to use 1 of each? its not much of a regulation but more like a desire.... wouldn't it look great if my harvester was more like a flying trophy of countless battles and harvested enemies rather than an optimized killing-machine? AI Cruiser loadout - CCI45-px/Probe149 - 05-03-2009 ' Wrote:We are about to officially declare neutrality to the Zoners (but keep this subject of my thread) Oh, didn't know. I saw Harveys as beeing dead hostile to Zoners. Well then, once you become neutral, of course there is the Zoner turret option. AI Cruiser loadout - AJBeast - 05-03-2009 Cerberus ? If those even exist on cruiers , i dunno tbh... AI Cruiser loadout - Aurigae - 05-03-2009 There are IMG cruiser turrets, GMG ones, Rogue ones. Pick up any of those I think... P.S. Also I think there are Lane Hacker Turrets... |