Discovery Gaming Community
[Systems] Dresden NPCs blink in and out of existence - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573)
+----- Forum: Fixed or invalid (https://discoverygc.com/forums/forumdisplay.php?fid=574)
+----- Thread: [Systems] Dresden NPCs blink in and out of existence (/showthread.php?tid=200832)



[Systems] Dresden NPCs blink in and out of existence - Barrier - 11-29-2023

Type: Server Config
Bug: NPCs spawn in and out at will in Dresden, even while firing.

Reproduction Steps:
  • Go to Dresden
  • Engage an enemy patrol or group up with a friendly patrol
  • There is a chance that the patrol will disappear.

Sometimes a patrol will reappear like nothing happened and continue pewing. I don't recall the same behavior in the Munich battlezone.


RE: [Server Config] Dresden NPCs blink in and out of existence - Sombs - 12-10-2023

Confirmed.

Since the ships are spawned on patrol paths and not via pop zones, their spawning/despawning behavior is a bit different. We either change the spawn to zones instead of paths or add that to the list of things the code gang needs to look into.


RE: [Server Config] Dresden NPCs blink in and out of existence - Antonio - 02-16-2024

Is it still happening?


RE: [Server Config] Dresden NPCs blink in and out of existence - Helo - 02-17-2024

Attempted to hunt patrols in Dresden yesterday and they did blink out of existence during combat.


RE: [Server Config] Dresden NPCs blink in and out of existence - Barrier - 02-18-2024

Btw I forgot about this, but I think I have more info now. During farming, the "mothership" of the pod has to be within ~6K, or the whole pod de-spawns. So for Hel + 2GB it's the Hel, and they sometimes tend to cruise towards the jumpgate to shoot at it, while the gunboats engage you.

I think previously they could literally despawn right in front of you, but now if you are near the mothership you should be good. At least I haven't had issues over multiple hours of doing this.


RE: [Systems] Dresden NPCs blink in and out of existence - Antonio - 06-02-2024

Given that it has been a while since this report and Dresden changed in 5.1, I'm closing this one. If it keeps happening please open a new bug report.