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[Ships] Heavy Fighters fuse - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573) +----- Forum: Fixed or invalid (https://discoverygc.com/forums/forumdisplay.php?fid=574) +----- Thread: [Ships] Heavy Fighters fuse (/showthread.php?tid=207709) |
[Ships] Heavy Fighters fuse - L1ght - 04-23-2025 Type: Balance? / Ships/ Nanobots Bug: Getting fused takes 36 nanobots but having exactly 36 nanobots doesn't save you from fuse. (If you have 37 it works and lets you one nanobot) Reproduction Steps:
This seems to be common among heavy fighters, Sawback is another example RE: [Ships] Heavy Fighters fuse - Aingar - 08-29-2025 Rounding error goes whoops. Fixed a while ago. |