![]() |
|
ADMINs pls note ! Addition to serverrules - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: ADMINs pls note ! Addition to serverrules (/showthread.php?tid=2096) |
ADMINs pls note ! Addition to serverrules - max-fernandez - 12-29-2006 Dear admins (and players), after I've been here for a while I've noticed that the way roleplay is handled on this server would need some changes to the serverrules to make it more fun and also more clear to all players, old and in particular the new ones. In the near past there have been many problems with missunderstanding of the roleplay just because many players (mostly new ones) have no real idea what to act like, and this caused a lot of problems like all of you know. Therefor I would like to suggest the following. 1. A player can join at maximum 2 clans (1 faction) with his chars I suppose this would be very good for the roleplay on the server because the player can/must identify with his char and will act more like the chars reputation/orientation demands it. When a player is in too many different clans these chars demand a different behaviour in roleplay, but in practice this doesn't work cause he can't get deep enough in the chars role to really live/play it. [color=#FFCC00]2. All chars that want to participate in roleplay, when not yet in a clan/faction do need a tag to identify their position, cause scanning for the ID often is not posible and/or ID and Tag just don't match and/or just don't show the chars real orientation. Therfor I'd suggest the following tags for players without clan/faction allignment. [X] = pirate [TR] = trader [P] = police [N] = navy [BH] = bounty hunter [FL] = freelancer [MC] = mercenary [TX] = terrorist also allowed should be faction tags like (for example): [IMG] = independent miners guild [DSE] = deep space engeneering [IC} = interpsace commerce [COR] = corsairs [OUT] = outcasts and so on. The orientation tag should be at last postion in the chars name like: antonio.banderas_[X] / if he's a pirate The npc faction tag should be in front of the name like: [OUT]_antonio.banderas_[X] / if he's an outcast alligned pirate When a char joins a faction/clan this ain't neccessary anymore, cause then the clans/faction discription will tell their position in roleplay. I've been admin on some servers for quite a while, and there this system worked very well, cause you can see at first sight what role the player is in and you know how to treat him without scanning for the ID, cause like I said, the chars actual factions-allignement often doesn't show his real position in the roleplay, cause the alligments can and do chance pretty often depending on the players actions. 3. All non tagged players should be treated as if they were not there, because this would show that this char isn't in RP yet. After about 4 weeks (maximum) every char should be tagged with a tag that shows the chars orientation since this is a roleplay server. Players that don't want to participate in RP should start a new life on one of the other servers that don't care too much about RP, there are quite enough available. Pretty easy and it works. Think about it and give Discovery a chance to find back to a superb roleplay experience. Before anyone answers, READ IT TWICE & THINK TWICE, there are already too many senseless and unthought answers to most threads;) Yours Max Fernandez PS: I know this will need a playerwipe or lots of work for the admins renaming chars, but isn't that worth it ?! ADMINs pls note ! Addition to serverrules - Nightfall - 12-29-2006 Why complicate things with naming [OUT] for Outcasts (just an example) when if you keep just a little to the RP, it becomes VERY hard to loose the ingame tag of Outcasts (example also)? I like being able to appear in people's HUD as 'Outcasts - Bernard.Fokke[GoR]', which is much more 'fitting' to the game than '[OUT]Bernard.Fokke[GoR]'. If the people would really RP and not think, I quote: 'NPC reputation means squat', there won't be any problem. Same for the [P], [X], [T] and so on. If you're Outcasts tagged for example, I think it's obvious you're not looking for someone to give him (her) candy. I won't blame anyone for shooting me if I'm red in his/her HUD. I even went so far to tag my Outcast character with the Outcast Guard - it'll be red in a lot of HUDs. Not complicated, takes a few more missions and a few calculated kills. ADMINs pls note ! Addition to serverrules - Ross - 12-29-2006 That system sounds good, but the tags would require a lot of name changing, and at 2mil a pop, it's not very accessable for newbies to the server to change their names often. ADMINs pls note ! Addition to serverrules - Malaclypse 666 - 12-29-2006 ' Wrote:That system sounds good, but the tags would require a lot of name changing, and at 2mil a pop, it's not very accessable for newbies to the server to change their names often. @ Max: Well thought out, but I'm afraid I must agree with Nightfall. With a little work, you can appear in others' HUDS as you need to be for your particular faction or role play. And it would be a bit redundant to see someone on your hud as "Outcast - [Out]Rocky-Raccoon_[X]". That person is obviously either very friendly or closely aligned with the Outcasts already, and yeah, he's not out distributing candy. (Oh, yeah... and the ELF would need another "closing" tag, like [M] for "missionary". Snort.) @Nightfall: You worked for your Guard tag??? Pops somehow got his Outcast Guard tag by bloody accident, no rhyme nor reason, on his Trader no less! Can't get rid of the stupid thing, so I've taken to considering it some weird honor bestowed on me. (Either that or a cock-up at Ship's Registry.. lol.) @Ross: Agreed. Cost would be a prohibitive factor. If new Disco clans wished to adopt this convention, I see no problem at all; but expecting everyone to conform, or to undergo another wipe, seems a bit extreme. Another of my pair o' dimes for ya, Mal ADMINs pls note ! Addition to serverrules - romer - 12-29-2006 ...then you still have to deal with the players who never bother to read the forums. You can tell them all you want, but a lot of them downright refuse to even check out the site. ADMINs pls note ! Addition to serverrules - Fellow Hoodlum - 12-29-2006 Thats the whole point isn't it ... Up till recently we all knew who we were. Igiss had given us the opportunity to roleplay as factions with, or without NPC alignment ... Though it payed to tag and ID your ships to suit your characters, and to appear red, green or white to other people without the need for complex naming systems ... Thats how we work here, and believe me it works ... Just takes a bit more imagination and for everyone to get on here, read the faction status thread, and take it from there ... We are not the same as the rest of the other servers out there, and God forbid we become like them ... This is Discovery 24/7, its unique in its own RP way, and we older timers would appreciate you newer and welcome players to take a little time to understand how we work here, not come in and try to change what has worked well for a year and a half. Bear with it, and change to our way of thinking please ... Hoodlum ADMINs pls note ! Addition to serverrules - marauder - 12-29-2006 Several new players have suggested changes. So whats so bad about the way things are done here? We have IDs and its easy (possibly too easy) to get a tag to show your NPC alignment. However, new players either don't get the system, or don't care and want only to fight. I've spoken to several new players who point blank refuse to read the rules, let alone the forums, and they get downright hostile if you point out why they should. So until/unless we can get ALL the new players to read the rules this discussion and your suggestions are pointless. ADMINs pls note ! Addition to serverrules - DBoy1612 - 12-29-2006 Nah, I like Discovery how it is now. Its a good idea. But I like the original way better anyway. And with all the name changing certificates, 2 mil a pop. And Korrd spending an entire day renaming characters. Not worth it. ADMINs pls note ! Addition to serverrules - Qunitinius~Verginix - 12-29-2006 Good points Max, but Its fine how it is, I Think the admins need to be a little less forgiving about new players who refuses to read rules and blatantly do not accept RP. My 2 Cents Verginix Out ADMINs pls note ! Addition to serverrules - max-fernandez - 12-29-2006 Hugh, quite some answers yet, some more, some less well thought:P I agree that the "old" still in use system is not bad, at last not to the players that already got used to it and visit the forums regular. The intention for my suggestion was (is) that there came up many many problems with in particular new players, maybe it's true that a lot of them came over from the VOID (still asking myself why they came over if just looking for PVP). And of course that it simply works, no confusion about a players color or ID, the name tells it all on first sight. Another problem, at least to me is (and as I know also to some others), that the npc allignment does change, sometimes even without any explainable reason. Look atm me, I worked a lot on changing my Junker allignment to Lane Hacker, I shot over 1000 npc's do make it match my new LH ID. (I'm going to be a HF member - if some admin will find the time to do my namechange.) After a while I was very surprised to notice that I'm still full green with LH but now was tagged LWB (?), how did it come ?! No clue, I never shot a LH, and till that point I believed that was the only way to break the alligment. Whatever, if the old system will be left alone as it is, there are further problems to be expected, cause you will always have many (new) players that just don't care about the forums/rules. Another, very hard way to get this community back to a good RP might be to lock the server and make it password accessable only. It won't secure that only RP interested players join, but it certainly would keep off many of those hardcore PVPers that are just looking for trouble. How ever, I like this server, I like this community and I will keep on trying to get also new players into RP, and make em understand how things work, I just hope you other "Oldies" do the same thing and show comprehension when a new player runs into you. Always make up your mind and think of the time when you started here and probably felt a bit lost, some words of explanation just take a few minutes and respect if someones says "leave me alone". Thx for attention :nyam: Max Fernandez |