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Missile's VS GUNS - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Missile's VS GUNS (/showthread.php?tid=24647) |
Missile's VS GUNS - sobuor - 08-10-2009 i notice that A lot of Faction members such as GRN and BAF when it come to the VhF are using all guns is there a rule's againts using missile's in some factions? or are people just liking guns more my self i like have atlest 2 missle lunchers with the rest guns but i see alot of people with all guns with A couple code name guns are code name weapson really so good missile are a unneed tool? or is this really just what ever one personaly like's becuase they have + and - to each i beleave missile run out guns us more power what to people think?... let me know Missile's VS GUNS - darthbeck - 08-10-2009 some factions have really good guns, and chose to use them insted of missiles. and most factions discourage people form using more then one missile on their ship. but i normaly mount a missile on my fighters. Missile's VS GUNS - Cyberanson - 08-10-2009 The RM encourages its members to use guns for several reasons: improve the aiming, prevent missile spamming and kinda factionising with using our own guns. The social aspect: nobody really likes missile spammers and all aces rely on their guns. Furthermore all missile spammers are pretty harmless against fighters with mounted CDs. Missile's VS GUNS - kikatsu - 08-10-2009 Missles are good I admit, but most people use their faction specific weapons as far as I know there is really no rule to mounting all missiles on your ship, but if you focus on missiles you start to get problems Missiles can be easily delt with in most cases...CM or CD, but you become very ammo dependent codenames are high powered guns, some better than faction guns, but nowadays they are mostly there for pretty lights comming out of your ship I use a cannonball missile on my Titan and my Scimitar, they pack a decent punch and you can confuse your target if you alternate between hitting them with CDs and cannonballs...but not spam, never spam the missiles, you'll only get people pissed off at you. Or want to mix it up? Try torpedoes, I want to see more people with those things (I have a starkiller on Geordi's collector, works really well....though thinking of switching to a sunslayer cause it's yellow like the my weapon effects) Missile's VS GUNS - Montezuma/Kukulcan - 08-10-2009 There is no 'rules' against missiles, it is just that missile-spammers are a pretty hated bunch, and missiles are useless if you know how to beat them (CDs, dodging etc). Come to think of it, i only own 4 missiles among all 15 of my chars, and they are all on my gunboats. Missile's VS GUNS - Fletcher - 08-10-2009 Its down to personal choice, and skill. I keep one missile on me almost at all times with my ships. A well placed missiles on their sub-systems can be debilitating. Missile's VS GUNS - FooFighter - 08-10-2009 Missiles just aren't too useful. One Cannonball or Paralyzer can be very useful during jousting combat, but missiles never are big damage-dealers. That's what your guns are. Missile's VS GUNS - Fletcher - 08-10-2009 True, it takes skill to use missiles outside of jousting. Missile's VS GUNS - dead_shot - 08-10-2009 Missiles can come in quite handy if you know how to use them in the right time. I'm poor aim and without them wouldn't make it out there... Missile's VS GUNS - kikatsu - 08-10-2009 don't forget about sub-targeting missiles are the only effective tool to use against subsystems...guns can't do anything to them really, they're too hard to hit on a fighter...maybe guns can hit a battleship turret but if you want to knock that thruster off that bothersome Manta or Titan, sun-target it and fire a few cannonballs or sidewinders then he's in trouble |