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Desperately need some help - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Desperately need some help (/showthread.php?tid=25322) |
Desperately need some help - tansytansey - 08-22-2009 Okay, so I've been making a couple changes to the Greyhound model, making the pilot fit in the cockpit properly and stuff. I've got it all working fine except for one thing - whenever I launch from a base, the ship's textures changed. While docked however, they appear completely normal. I've redone the changes twice to try and fix the problem, but I can't figure for the life of me what's wrong with it. Here's the screenshots of the problem. http://img19.imageshack.us/img19/7398/screen2ope.png http://img522.imageshack.us/img522/7496/screen1z.png The ship not only is using one of the textures only, it's also displaying the texture co-ordinates in the wrong place. Yes, I did use DDS files this time, not TGA. I've re-exported and hardpointed the changed model and mat file several times and I get the same result each time. I don't know what's going wrong. Help? D: I'd like to get this sorted so I can submit the changes for 4.86 as soon as possible. Desperately need some help - Seth Karlo - 08-22-2009 Try manually making the .MAT fiule. If that doesn'#r work, I'm not sure. THat is VERY trange. Hmm... maybe try reassigning the textures in <S3d, and then exporting everything. Apologies for bad splling, too much vodka. -Seth Desperately need some help - Jinx - 08-22-2009 also cannot say what might be wrong... but here are some things you can check out: - make sure that you re not mixing an old cmp and a new mat file. if you have made a new mat file, best export it along with a fresh cmp file, too - and completely hardpoint it again. - if its a new model, - make sure that the first mesh is uniquely named or you might get mesh conflicts. - also maybe name your materials uniquely to avoid a possible conflict ( although that has never been necessary for me ) - make sure that the mat file is not corrupted in any way and that it indeed uses dds formats ( but you wrote you checked that ) - check the shiparch to make sure that the cmp refers to the correct mat file. thats all i can think of in a hurry. Desperately need some help - tansytansey - 08-23-2009 Alright, I'll give all those a try. I'm not quite sure how to make a Mat file from scratch though, I've just been using the exporter in Milkshape. Desperately need some help - Seth Karlo - 08-23-2009 Just take an existing .MAT and replace everything in it:P That's how we learned before that .MAT exporter existed... *Reminices* Anyway, make sure that you edit the number of materials aswell. -Seth Desperately need some help - tansytansey - 08-23-2009 Okay, looks like the problem was a collision somewhere. I renamed all the materials and meshes and now it's working fine. I'll send the updated model to Jinx later. |