Okay, so I've been making a couple changes to the Greyhound model, making the pilot fit in the cockpit properly and stuff. I've got it all working fine except for one thing - whenever I launch from a base, the ship's textures changed. While docked however, they appear completely normal.
I've redone the changes twice to try and fix the problem, but I can't figure for the life of me what's wrong with it. Here's the screenshots of the problem. http://img19.imageshack.us/img19/7398/screen2ope.png http://img522.imageshack.us/img522/7496/screen1z.png
The ship not only is using one of the textures only, it's also displaying the texture co-ordinates in the wrong place. Yes, I did use DDS files this time, not TGA.
I've re-exported and hardpointed the changed model and mat file several times and I get the same result each time. I don't know what's going wrong. Help? D:
I'd like to get this sorted so I can submit the changes for 4.86 as soon as possible.
also cannot say what might be wrong... but here are some things you can check out:
- make sure that you re not mixing an old cmp and a new mat file. if you have made a new mat file, best export it along with a fresh cmp file, too - and completely hardpoint it again.
- if its a new model, - make sure that the first mesh is uniquely named or you might get mesh conflicts. - also maybe name your materials uniquely to avoid a possible conflict ( although that has never been necessary for me )
- make sure that the mat file is not corrupted in any way and that it indeed uses dds formats ( but you wrote you checked that )
- check the shiparch to make sure that the cmp refers to the correct mat file.
Okay, looks like the problem was a collision somewhere. I renamed all the materials and meshes and now it's working fine. I'll send the updated model to Jinx later.