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Beam + flak weapons? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Beam + flak weapons? (/showthread.php?tid=25486) |
Beam + flak weapons? - silverleaf - 08-26-2009 I'm surprised there are no beam weapons yet. Possibility to make some? Also, about rapid fire flak guns that deal AOE damage? Also, about missiles. As in missile turrets. How exactly do they work? Are they homing? Beam + flak weapons? - Horon - 08-26-2009 ' Wrote:I'm surprised there are no beam weapons yet. Possibility to make some? Also, about rapid fire flak guns that deal AOE damage? Beam weapons have been brought up and shot down numerous times. As for missile turrets...Turrets are basically just normal guns that use a larger model and use a different mount type. Beam + flak weapons? - Montezuma/Kukulcan - 08-26-2009 Just on the note of flaks, you can already get BS flak guns, they are popular, and work similarly to traditional AA flak cannons. Beam + flak weapons? - Linkus - 08-26-2009 Beam weapons can be done in a few ways. None are perfect unfortunately. Beam + flak weapons? - Camtheman Of Freelancer4Ever - 08-26-2009 flaks work well on smaller battleships, but not larger ones like Juggernaut or Kusari BS. To make a beam weapon, it would need a very high refire rate, and high refire rate weapons lag the server. Beam + flak weapons? - silverleaf - 08-26-2009 Ah I understand. But missile turrets instead shoot something forward really slowly and shows as unknown object, in red brackets. Beam + flak weapons? - Lenny Bruce - 08-26-2009 It's my understanding missles cause lag as well (depending on refire rate). Sidewinders @ 1.00 refire, no prob. But a turret at 4 to 5, prob. I suppose it would also depend on the duration and speed (ie 3000 range at only 200 kps would allow for a lot of missles to be active at once). I've seen the Solaris missle turret for sale, anyone seen it in action? Does it cause lag? Beam + flak weapons? - silverleaf - 08-26-2009 Actually I'm talking about cruiser missile turrets, consume no ammo Beam + flak weapons? - Turkish - 08-26-2009 Ammo or not its the projectile that causes the lag. Beam + flak weapons? - Blackvertigo1 - 08-26-2009 Hmm, beam weapons made me remember Mass Drivers. -That- would be fun to see in-game. Use ammo, low refire rate, fast speed/1000 - 1500 m distance for fightercraft. Capital ships, same energy drain as missile turrets, ranges like... Mortar ranges, low refire rates, like little slower than Razors. Fairing well with shields, but specializes in hull. Perfect space-borne sniping system. |