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Discovery 4.78 Patch & Release No.2 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Discovery 4.78 Patch & Release No.2 (/showthread.php?tid=365) |
Discovery 4.78 Patch & Release No.2 - Igiss - 12-01-2005 Important Notes Installing patch over previous Discovery 4.78 Final is essential for playing on our server. Patch must be applied after previous version of 4.78 Final is activated. If patch won't work, download and install the new revision of Discovery 4.78 Final. New 4.78 revision must be activated after previous 4.78 is deactivated and deleted. Download Links Patch for Discovery 4.78: http://www.discoverygc.com/files/Discovery478Patch.zip.flmod Discovery 4.78 New Revision: http://www.discoverygc.com/files/Discovery478.zip.flmod Discovery 4.78 Patch & Release No.2 - Igiss - 12-01-2005 Activate patch after you activate Discovery 4.78. Note that if you downloaded 4.78 now no patch is needed (it's included). If you downloaded 4.78 earlier, November 30 or December 1, yes you need a patch. Essentially. FLMM will prompt you twice with error messages when you activate patch. Press "Yes" on each screen and don't care about those messages. Patch activates 100% properly. Discovery 4.78 Patch & Release No.2 - Fire_Tzunami - 12-02-2005 Igiss.. What if we overwrite the patch over the mod? Discovery 4.78 Patch & Release No.2 - Igiss - 12-02-2005 Fire_Tzunami,Dec 2 2005, 04:01 PM Wrote:Igiss.. What if we overwrite the patch over the mod?That's what you must do. "Activate patch after you activate Discovery 4.78." Discovery 4.78 Patch & Release No.2 - Fire_Tzunami - 12-02-2005 Imean the patch files over the mod files and then we would not have to activate the patch Discovery 4.78 Patch & Release No.2 - Igiss - 12-02-2005 Quote:Imean the patch files over the mod files and then we would not have to activate the patchYes, it's possible... I just didn't want to cause confusion with two ways of updating. It's even safer in the way that FLMM will have better idea of what files to restore while deactivating. I'm not sure that deactivating two mods will be safe, so have to advise Freelancer reinstall during the next Discovery update. Discovery 4.78 Patch & Release No.2 - Fire-Fly - 12-02-2005 just wondering if anyone else had problems with this updated full version? i've downloaded it twice now and neither time worked. the game goes to the freelancer loading screen then crashes to desktop. Discovery 4.78 Patch & Release No.2 - Dab - 12-02-2005 Check the file size. It should be just over 14,400Kb. Mine kept getting 1,200Kb or 500Kb. Also check your C: drive to see how much space you have left. That was my problem. Discovery 4.78 Patch & Release No.2 - Igiss - 12-02-2005 Discovery requires around 50 Mb unpacked. Precise size of Discovery478.zip.flmod file is 14 824 663 bytes, or 14 478 KB. |