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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Discovery 4.78 Patch & Release No.2

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Discovery 4.78 Patch & Release No.2
Offline Igiss
12-01-2005, 09:35 PM,
#1
Discovery Creator
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Important Notes

Installing patch over previous Discovery 4.78 Final is essential for playing on our server. Patch must be applied after previous version of 4.78 Final is activated.

If patch won't work, download and install the new revision of Discovery 4.78 Final. New 4.78 revision must be activated after previous 4.78 is deactivated and deleted.

Download Links

Patch for Discovery 4.78:
http://www.discoverygc.com/files/Discove....zip.flmod

Discovery 4.78 New Revision:
http://www.discoverygc.com/files/Discovery478.zip.flmod
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Offline Igiss
12-01-2005, 10:53 PM, (This post was last modified: 12-01-2005, 10:54 PM by Igiss.)
#2
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Activate patch after you activate Discovery 4.78. Note that if you downloaded 4.78 now no patch is needed (it's included). If you downloaded 4.78 earlier, November 30 or December 1, yes you need a patch. Essentially.

FLMM will prompt you twice with error messages when you activate patch. Press "Yes" on each screen and don't care about those messages. Patch activates 100% properly.
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Offline Fire_Tzunami
12-02-2005, 02:01 PM,
#3
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Posts: 500
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Joined: Oct 2005

Igiss.. What if we overwrite the patch over the mod?

People have the right to be stupid but some people abuse their rights
I don't suffer from crazynes, I enjoy it every moment.
Artifical intelligence does not compare with natural stupidity.
Nobody's perfect, i am nobody.


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Offline Igiss
12-02-2005, 02:03 PM, (This post was last modified: 12-02-2005, 02:46 PM by Igiss.)
#4
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Fire_Tzunami,Dec 2 2005, 04:01 PM Wrote:Igiss.. What if we overwrite the patch over the mod?
That's what you must do. "Activate patch after you activate Discovery 4.78."
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Offline Fire_Tzunami
12-02-2005, 02:40 PM,
#5
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Posts: 500
Threads: 14
Joined: Oct 2005

Imean the patch files over the mod files and then we would not have to activate the patch

People have the right to be stupid but some people abuse their rights
I don't suffer from crazynes, I enjoy it every moment.
Artifical intelligence does not compare with natural stupidity.
Nobody's perfect, i am nobody.


[Image: signsnkmaniahobby008.jpg]
[Image: signsnkmaniahobby035.jpg]
[Image: signsnkmaniahobby080.png]
[Image: signsnkmaniahobby043.jpg]
[Image: signsnkmaniahobby008.jpg]
T H 3 K ! L L 3 R 0 F 8 U N N ! 3 2 H 4 2 2 P 0 K 3 N
  Reply  
Offline Igiss
12-02-2005, 02:46 PM,
#6
Discovery Creator
Posts: 3,178
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Joined: Jun 2005

Quote:Imean the patch files over the mod files and then we would not have to activate the patch
Yes, it's possible... I just didn't want to cause confusion with two ways of updating. It's even safer in the way that FLMM will have better idea of what files to restore while deactivating. I'm not sure that deactivating two mods will be safe, so have to advise Freelancer reinstall during the next Discovery update.
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Offline Fire-Fly
12-02-2005, 07:41 PM,
#7
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Posts: 94
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Joined: Jul 2005

just wondering if anyone else had problems with this updated full version?

i've downloaded it twice now and neither time worked. the game goes to the freelancer loading screen then crashes to desktop.

Admiral Fire-Fly (Flt Adm Stuttgart)

Ships Currently In Commision;

Fire-Fly (Large Train)
[RM]-Fire-Fly (RM Cruiser)
[RM]-Lt. Fire-Fly (RM Valkye MKII)
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Offline Dab
12-02-2005, 09:45 PM,
#8
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Posts: 9,570
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Joined: Aug 2005

Check the file size. It should be just over 14,400Kb. Mine kept getting 1,200Kb or 500Kb. Also check your C: drive to see how much space you have left. That was my problem.

[Image: DFinal.png]
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Offline Igiss
12-02-2005, 09:55 PM,
#9
Discovery Creator
Posts: 3,178
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Joined: Jun 2005

Discovery requires around 50 Mb unpacked. Precise size of Discovery478.zip.flmod file is 14 824 663 bytes, or 14 478 KB.
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