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Ship power reroute command - Printable Version

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Ship power reroute command - sean24 - 05-11-2010

Cool idea. Might also be good to have a cooldown period like with jumphole usage otherwise people will /setmsg flhook spam.


Ship power reroute command - Prysin - 05-11-2010

/approve


Ship power reroute command - tansytansey - 05-11-2010

Kinda like Starlancer. Had the ability to swap your power between guns, shields and engines. It took power from two places and focused it into one.

It'd be awkward having to type it in all the time, would it be possible to map it to keys I wonder?


Ship power reroute command - NewHealthRock - 05-11-2010

Coming from a veteran PVP-tumor like myself, not a bad idea at all.
Might I also suggest a "scan" command that can be used to spot what kind of power reroute the targetted ship is using?


Ship power reroute command - Prysin - 05-11-2010

' Wrote:Kinda like Starlancer. Had the ability to swap your power between guns, shields and engines. It took power from two places and focused it into one.

It'd be awkward having to type it in all the time, would it be possible to map it to keys I wonder?

that will be hard

i asked cannon once if we could make /givecash work with IE: /setmsg 1

but we could make the command smaller; /RR O (offensive)/ D (defensive) / S (speed)



Ship power reroute command - Bear - 05-11-2010

Posts made invisible at the request of the OP.

Bear



Ship power reroute command - Exsiled_one - 05-11-2010

/cooldown!

and i agree.

or rather... implement a cooldown before thing starts.
on smaller ships it could be 2 seconds from when you type /offense to when it happens, while on capital ships it could be 10 seconds.


Ship power reroute command - kalimero2 - 05-11-2010

meh all cons deletet... resume: too much OP bombers


Ship power reroute command - Tenacity - 05-11-2010

interesting idea but I think your numbers could use some work.

Let's look at some individual classes:

VHF
Shield Regen: 245
Power Regen: 1,100

Offense would put you at:
Shield Regen: 24.5
Power Regen: 1650

Defense would put you at:
Shield Regen: 367.5
Power Regen: 110



Cruiser
Shield Regen: 3,100
Power Regen: 95,000

Offense would put you at:
Shield Regen: 310
Power Regen: 142,500

Defense would put you at:
Shield Regen: 4,650
Power Regen: 9,500



With the 90%/50% you've suggested, you basically become unable to fire weapons in defensive mode regardless of shipclass, while only gaining a negligible increase in shielding. In offense mode, the power regen is probably significant enough, and the shield regen nerf would only be an issue in larger ships which cannot dodge enemy fire (in this example a cruiser could stay at range and gain the benefits of the power regen buff while not worrying about getting hit, a battleship or heavy cruiser on the other hand would be getting pummeled).

I think a straight 50% gain 50% loss split would be more appropriate, or even a 50% gain 75% loss split.


Ship power reroute command - Alex. - 05-11-2010

If this would happen, weapons like the SNAC would have to have their energy usage increased so people can't continually fire them IMO. Somehow, I don't really want bombers like the Barghest to be able to fire two SNACs in a short period of time.