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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Ship power reroute command

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Ship power reroute command
Offline sean24
05-11-2010, 09:27 AM,
#1
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Cool idea. Might also be good to have a cooldown period like with jumphole usage otherwise people will /setmsg flhook spam.
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Offline Prysin
05-11-2010, 10:28 AM,
#2
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/approve

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Offline tansytansey
05-11-2010, 10:39 AM,
#3
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Kinda like Starlancer. Had the ability to swap your power between guns, shields and engines. It took power from two places and focused it into one.

It'd be awkward having to type it in all the time, would it be possible to map it to keys I wonder?

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NewHealthRock
05-11-2010, 10:41 AM,
#4
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Coming from a veteran PVP-tumor like myself, not a bad idea at all.
Might I also suggest a "scan" command that can be used to spot what kind of power reroute the targetted ship is using?
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Offline Prysin
05-11-2010, 10:44 AM,
#5
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' Wrote:Kinda like Starlancer. Had the ability to swap your power between guns, shields and engines. It took power from two places and focused it into one.

It'd be awkward having to type it in all the time, would it be possible to map it to keys I wonder?

that will be hard

i asked cannon once if we could make /givecash work with IE: /setmsg 1

but we could make the command smaller; /RR O (offensive)/ D (defensive) / S (speed)

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Offline Bear
05-11-2010, 12:24 PM,
#6
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Posts made invisible at the request of the OP.

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Offline Exsiled_one
05-11-2010, 12:55 PM,
#7
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/cooldown!

and i agree.

or rather... implement a cooldown before thing starts.
on smaller ships it could be 2 seconds from when you type /offense to when it happens, while on capital ships it could be 10 seconds.

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Offline kalimero2
05-11-2010, 01:01 PM,
#8
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meh all cons deletet... resume: too much OP bombers

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Offline Tenacity
05-11-2010, 02:55 PM,
#9
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interesting idea but I think your numbers could use some work.

Let's look at some individual classes:

VHF
Shield Regen: 245
Power Regen: 1,100

Offense would put you at:
Shield Regen: 24.5
Power Regen: 1650

Defense would put you at:
Shield Regen: 367.5
Power Regen: 110



Cruiser
Shield Regen: 3,100
Power Regen: 95,000

Offense would put you at:
Shield Regen: 310
Power Regen: 142,500

Defense would put you at:
Shield Regen: 4,650
Power Regen: 9,500



With the 90%/50% you've suggested, you basically become unable to fire weapons in defensive mode regardless of shipclass, while only gaining a negligible increase in shielding. In offense mode, the power regen is probably significant enough, and the shield regen nerf would only be an issue in larger ships which cannot dodge enemy fire (in this example a cruiser could stay at range and gain the benefits of the power regen buff while not worrying about getting hit, a battleship or heavy cruiser on the other hand would be getting pummeled).

I think a straight 50% gain 50% loss split would be more appropriate, or even a 50% gain 75% loss split.

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Offline Alex.
05-11-2010, 03:04 PM,
#10
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If this would happen, weapons like the SNAC would have to have their energy usage increased so people can't continually fire them IMO. Somehow, I don't really want bombers like the Barghest to be able to fire two SNACs in a short period of time.
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