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Trade missions - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Trade missions (/showthread.php?tid=4138) |
Trade missions - snowm - 10-08-2007 Is it possible to implement trade missions?: An NPC or a job board notice would provide a mission where you must take some cargo from there to another station/planet/ship. If this type of mission if feasible, it could even include predetermined encounters with pirates or law enforcement in case the cargo is contraband. Trade missions - Igiss - 10-08-2007 Not possible. Trade missions - uspatriotsf - 10-08-2007 I don't think it is possible in the contemporary sense that you are proposing. However I had seen in another mod where there were commodoties you could buy that were called trade missions. I dont remember exactly how it worked, but it was something like you need to get these "insert commodity" to "insert base" in 5 minutes or the mission is failed. The payout was very high, but if you didnt finish in the 5 minutes or less the commodity expired. Trade missions - McNeo - 10-08-2007 I can already think of a way of exploiting that if you cant deliver it on time. Simply dock on a base, sell it, then buy it back. Hey presto, its got all its health again. Apart from this "technicality", that work around sounds pretty neat... Trade missions - mohr - 10-08-2007 I remmember seeing the same "trade mission" commodities. The catch to prevent exploitation was that all other locations but the destination and purchase point baught them for like 1 credit and sold them for 1000. So there would be a large decrease in profit if you did what Mcneo suggested. The issue with this idea is that it seems like a forced trade route. I don't know, it kinda sounds appealing if they all have a time limit... Mohr Trade missions - Taffic - 10-08-2007 On Hamburg they have trade missions where you need to take a given commodity from base to base. Got extra money if you succeeded & anyone who stopped you (I think) got their own reward. Hardly anyone did it. I think the uber-uber-train gives enough reward but I can understand why pilots want options. Trade missions - Jinx - 10-08-2007 it would be nice if those missions were even more complex - like : pick up special VIP missions cargo at NY fly to california and sell there for 5k - buy back for 1$ ( and only there ) - next stop is london - same procedure there, then kyushu, then berlin, then augburg and back to new york. what you get is a nice little round trip with your VIP - sort of a sightseeing tour. and it would be something you could do in a smaller freighter or even a fighter if you wanne make money without blowing up others. Trade missions - Unseelie - 10-08-2007 now....That is a realistic approach to Passengers... Trade missions - Othman - 10-09-2007 I dont see a point in this, why dont you just trade and set your own rp fun with it? Trade missions - sushi - 10-10-2007 ' Wrote:I dont see a point in this, why dont you just trade and set your own rp fun with it? Agreed. Make your own trade missions. There's no lack. I once ended up with a "trade mission" to haul food to Crete... it was what I negotiated instead of paying pirate tax. It was fun.:) |