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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Trade missions

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Trade missions
Offline snowm
10-08-2007, 11:16 AM,
#1
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Is it possible to implement trade missions?:

An NPC or a job board notice would provide a mission where you must take some cargo from there to another station/planet/ship.

If this type of mission if feasible, it could even include predetermined encounters with pirates or law enforcement in case the cargo is contraband.

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Offline Igiss
10-08-2007, 01:03 PM,
#2
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Not possible.
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Offline uspatriotsf
10-08-2007, 07:48 PM,
#3
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I don't think it is possible in the contemporary sense that you are proposing. However I had seen in another mod where there were commodoties you could buy that were called trade missions. I dont remember exactly how it worked, but it was something like you need to get these "insert commodity" to "insert base" in 5 minutes or the mission is failed. The payout was very high, but if you didnt finish in the 5 minutes or less the commodity expired.

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Offline McNeo
10-08-2007, 07:53 PM,
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I can already think of a way of exploiting that if you cant deliver it on time. Simply dock on a base, sell it, then buy it back. Hey presto, its got all its health again. Apart from this "technicality", that work around sounds pretty neat...
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Offline mohr
10-08-2007, 08:08 PM,
#5
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I remmember seeing the same "trade mission" commodities. The catch to prevent exploitation was that all other locations but the destination and purchase point baught them for like 1 credit and sold them for 1000. So there would be a large decrease in profit if you did what Mcneo suggested. The issue with this idea is that it seems like a forced trade route. I don't know, it kinda sounds appealing if they all have a time limit...

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Offline Taffic
10-08-2007, 08:23 PM,
#6
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On Hamburg they have trade missions where you need to take a given commodity from base to base. Got extra money if you succeeded & anyone who stopped you (I think) got their own reward. Hardly anyone did it.

I think the uber-uber-train gives enough reward but I can understand why pilots want options.

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Offline Jinx
10-08-2007, 08:36 PM,
#7
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it would be nice if those missions were even more complex - like :

pick up special VIP missions cargo at NY
fly to california and sell there for 5k - buy back for 1$ ( and only there ) - next stop is london - same procedure there, then kyushu, then berlin, then augburg and back to new york.

what you get is a nice little round trip with your VIP - sort of a sightseeing tour. and it would be something you could do in a smaller freighter or even a fighter if you wanne make money without blowing up others.

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Offline Unseelie
10-08-2007, 10:10 PM,
#8
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now....That is a realistic approach to Passengers...

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Offline Othman
10-09-2007, 04:58 PM,
#9
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I dont see a point in this, why dont you just trade and set your own rp fun with it?

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Offline sushi
10-10-2007, 12:40 AM,
#10
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' Wrote:I dont see a point in this, why dont you just trade and set your own rp fun with it?

Agreed.

Make your own trade missions. There's no lack.

I once ended up with a "trade mission" to haul food to Crete... it was what I negotiated instead of paying pirate tax. It was fun.:)

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