![]() |
/shields - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: /shields (/showthread.php?tid=42288) |
/shields - Kazinsal - 06-20-2010 Hey folks. Had an idea a few minutes ago that could be really cool in-RP. We could have a /shields command that toggles your shields on/off. When you use the command if your shields are on, they drop to 0 and stay that way until you type /shields again, at which point they start regenerating. This could be useful for, say, RPing the "boarding" idea that was brought up in another recent thread. I'd code and test it myself, but I currently don't have a way to (conflicting versions of Visual C++). Thoughts? Comments? --Troy /shields - Alex. - 06-20-2010 Other mods have managed to do this with the PgUp and PgDn keys. Wonder if we could do that aswell. /shields - bobby - 06-20-2010 Engines too please. /shields - Slartibartfast - 06-20-2010 ' Wrote:Engines too please. Well, just make it so that the engine kill actually kills the engine effect as well. But yeah. That would be great. /shields - bobby - 06-20-2010 ' Wrote:Well, just make it so that the engine kill actually kills the engine effect as well. But yeah. That would be great. Yarp. If we go to the trouble of doing shields, we shouldn't leave engines out. And by we I probably mean Cannon. :ylove: /shields - Hidamari - 06-20-2010 agree to both the abov additions! /shields - Dantrithor - 06-20-2010 Shields would be great to RP a ship surrendering to the police forces, or to hostile forces in general. For a trader "surrendering" to a pirate, the pirate would consider reasonable to order him to lower his shields; For a smuggler caught by the police, they might find reasonable to order him to lower his shields voluntarily. /shields - Elvin - 06-20-2010 It's rare, but I can't see any harm in the idea. Can't be exploited at all... and well, I'm all for it. And technically... It shouldn't be SO difficult to do.... /shields - Evan_ - 06-20-2010 ' Wrote:Can't be exploited at all...Well, transport-shields drain power what could have better use in certain situations, but I just love the idea. /shields - aerelm - 06-20-2010 Shields would be a good idea, and I really like the Engines idea too. But I prefer if Engine Killing and shutting down the Engines would be 2 different options. Then, That would be great! |