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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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/shields

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/shields
Offline Kazinsal
06-20-2010, 06:11 PM,
#1
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

Hey folks.

Had an idea a few minutes ago that could be really cool in-RP. We could have a /shields command that toggles your shields on/off. When you use the command if your shields are on, they drop to 0 and stay that way until you type /shields again, at which point they start regenerating. This could be useful for, say, RPing the "boarding" idea that was brought up in another recent thread.

I'd code and test it myself, but I currently don't have a way to (conflicting versions of Visual C++).

Thoughts? Comments?

--Troy

Retired, permanently.
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Offline Alex.
06-20-2010, 06:14 PM,
#2
Developer
Posts: 3,798
Threads: 144
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

Other mods have managed to do this with the PgUp and PgDn keys. Wonder if we could do that aswell.
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bobby
06-20-2010, 06:16 PM,
#3
Unregistered
 

Engines too please.
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Offline Slartibartfast
06-20-2010, 06:23 PM,
#4
Member
Posts: 942
Threads: 11
Joined: Nov 2009

' Wrote:Engines too please.

Well, just make it so that the engine kill actually kills the engine effect as well. But yeah. That would be great.
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bobby
06-20-2010, 06:27 PM,
#5
Unregistered
 

' Wrote:Well, just make it so that the engine kill actually kills the engine effect as well. But yeah. That would be great.

Yarp.
If we go to the trouble of doing shields, we shouldn't leave engines out.
And by we I probably mean Cannon.
:ylove:
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Offline Hidamari
06-20-2010, 06:30 PM,
#6
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

agree to both the abov additions!

[Image: RKaqSve.png]
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Offline Dantrithor
06-20-2010, 06:31 PM,
#7
Member
Posts: 582
Threads: 29
Joined: Mar 2008

Shields would be great to RP a ship surrendering to the police forces, or to hostile forces in general. For a trader "surrendering" to a pirate, the pirate would consider reasonable to order him to lower his shields; For a smuggler caught by the police, they might find reasonable to order him to lower his shields voluntarily.

[Image: dantri2.png]
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Offline Elvin
06-20-2010, 06:43 PM,
#8
Member
Posts: 1,122
Threads: 50
Joined: Apr 2008

It's rare, but I can't see any harm in the idea. Can't be exploited at all... and well, I'm all for it. And technically... It shouldn't be SO difficult to do....

[Image: Siggy-1.png]
I buy things I don't want to make an impression on people I don't like.
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Offline Evan_
06-20-2010, 07:20 PM,
#9
Member
Posts: 1,472
Threads: 28
Joined: Dec 2009

' Wrote:Can't be exploited at all...
Well, transport-shields drain power what could have better use in certain situations, but I just love the idea.

[Image: evan_85.gif]
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Offline aerelm
06-20-2010, 07:47 PM,
#10
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

Shields would be a good idea, and I really like the Engines idea too.
But I prefer if Engine Killing and shutting down the Engines would be 2 different options.

Then, That would be great!
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