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great idea for Cap ship missiles (not include GB) - Printable Version

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great idea for Cap ship missiles (not include GB) - X-Lancer - 12-07-2007

example :

---Missile Launcher Name----------Ammos------Missile Stats

XXXXXXXX Missile launcher 1# 70

XXXXXXXX Missile launcher 2# 70 All the same

XXXXXXXX Missile launcher 3# 70

in this way..cruiser/BS only can fire 210 missiles (it's very normal a battleship/cruiser contain 210 missiles..) and it can prevent missile spamming (some one saying there is a guy monute full missiles turret on his battleship in the old day..)..



PS: missile cost 0$...

only have <ship class> missile launcher 1,2,3

so this can limit how many times they can fire their missile

(low fire rate for missile of course, like now,,it's good)

in this way can make them become a REAL "Missile" (Pro-Fighter/Bomber Killer..)


great idea for Cap ship missiles (not include GB) - gekerd - 12-08-2007

Is this possible because it are turrets, not the normale missiles


great idea for Cap ship missiles (not include GB) - X-Lancer - 12-08-2007

yes..it's possible.......


great idea for Cap ship missiles (not include GB) - Jinx - 12-08-2007

for me - any attempt to improve missiles without giving them overkill stats is good. - i think missiles should really track and damage - and i d rather have 1 missile that hits - than 1000 missiles that i have to spam in order to have one hit.

leaves the question - what kind of missiles should it be. - allways imagine a cruiser going for fighteronly kill - and equipping 12 missiles - does that leave a fighter even a sliver of a chance?



great idea for Cap ship missiles (not include GB) - ghostcat - 12-08-2007

' Wrote:for me - any attempt to improve missiles without giving them overkill stats is good. - i think missiles should really track and damage - and i d rather have 1 missile that hits - than 1000 missiles that i have to spam in order to have one hit.

leaves the question - what kind of missiles should it be. - allways imagine a cruiser going for fighteronly kill - and equipping 12 missiles - does that leave a fighter even a sliver of a chance?

Not much of one, no. But then, any cap-ship that comes along will be able to wipe the floor with it.


great idea for Cap ship missiles (not include GB) - Horon - 12-08-2007

Turrets are the exact same as guns, almost. Turrets use different models. Turrets have a different mounting type. Cap turrets have cap ship turret models. Everything else, can be applied to both. Yes it is possible. Doing it however, is up to Igiss.


great idea for Cap ship missiles (not include GB) - X-Lancer - 12-08-2007

' Wrote:for me - any attempt to improve missiles without giving them overkill stats is good. - i think missiles should really track and damage - and i d rather have 1 missile that hits - than 1000 missiles that i have to spam in order to have one hit.

leaves the question - what kind of missiles should it be. - allways imagine a cruiser going for fighteronly kill - and equipping 12 missiles - does that leave a fighter even a sliver of a chance?



hmm.....but missile is a pro-anti-fighter weapon....if a cruiser monute full missile...that cruiser won't have any anti-cap ability....




great idea for Cap ship missiles (not include GB) - Jinx - 12-08-2007

i know - but we also know the community =) ... how long will it take untill the first fighter pilot complains


great idea for Cap ship missiles (not include GB) - ghostcat - 12-08-2007

' Wrote:i know - but we also know the community =) ... how long will it take untill the first fighter pilot complains

The same amount of time it would take hi/her to complain about some other aspect of the mod that displeases him/her.


great idea for Cap ship missiles (not include GB) - Horon - 12-08-2007

Well there are people who want missle turrets for their fighters, so why cant everyone use ammo?